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Wednesday, April 02, 2025
Unity: A Game Engine Powering Digital Twin Technology
Control Design: A project completed for a manufacturer recently demonstrated the merit of Proust’s principle. A remarkable unique advantage was obtained from an unexpected tool outside the traditional industrial toolkit for digital twin implementation. Rather than relying on industry standard simulation software, E Tech Group selected Unity, a video game development platform known for its advanced 3D graphics, powerful physics simulation engine and cross-platform deployment capabilities.
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I've used unity a lot for making games, and seeing it used for anything else is so weird to me. It makes sense though. It’s an incredibly powerful engine. As long as you know C, unity is relatively straightforward to use. I honestly think that programming a digital twin might be more straightforward than it is for games. The article talks about all these ways unity is great for digital twins and it’s interesting to see from a game background. All these features are things that you consider when selecting a game engine for making games. It’s never occurred to me to use any of this in a context other than games, but there’s no reason not to! One of the things Ben talks about in his stagecraft class is that none of the things we used were made for theater, we just borrow them from other professions, and this use of Unity reminds me of that resourcefulness.
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