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Showing posts with label Augmented Reality. Show all posts
Showing posts with label Augmented Reality. Show all posts
Thursday, January 22, 2026
Disguise and ASB GlassFloor partner to bring AR visualization to arenas
InPark Magazine: Disguise and ASB GlassFloor announced a strategic partnership that turns the arena floor into a fully customizable interactive digital surface. This will enable coaches to visualize ball tracking data as well as players’ live positions, movement speed and performance metrics right on the playing surface, allowing teams to win more matches.
Friday, January 16, 2026
Xreal's Cheapest AR Glasses Just Got Better (and Cheaper)
gizmodo.com: Xreal is back at CES 2026 with some improvements to its most affordable AR glasses. The Xreal 1S (a sequel to the Xreal One) are now $50 cheaper at $449 and have improved specs to boot. Cheaper and better, you say? Alright, I’m listening.
Friday, January 21, 2022
Using VR & AR in Live Music
AMT Lab @ CMU: Consider a scenario where one of your favorite artists is performing, but the show is sold out and even if you could get a ticket, you would be so far away from the stage that you might as well just stay at home. So, how do you manage to not compromise the experience while taking into account the convenience and economic factors?
Tuesday, September 22, 2020
Facebook’s Project Aria and the race to map reality.
slate.com: Smart glasses are the holy grail of augmented reality, which promises to overlay digital content on top of the physical world (think Pokémon Go, except with a lot more than cartoon characters). Seemingly every company in Silicon Valley is interested in AR, but on Wednesday, Facebook took a big step to the front of the pack with its announcement of “Project Aria.”
Labels:
Augmented Reality,
Digital age,
Tech,
Virtual Reality
Friday, September 18, 2020
100 Facebook employees to test future Augmented Reality glasses on US university campus
Edexlive: In an effort to build the first generation of wearable Augmented Reality (AR) like the way Google Glass once attempted, Facebook has launched a research project called Aria with 100 participants, to begin with.
As part of the project within the Facebook Reality Labs, the social network has built a research device that will help understand how to build the software and hardware necessary for AR glasses.
As part of the project within the Facebook Reality Labs, the social network has built a research device that will help understand how to build the software and hardware necessary for AR glasses.
Labels:
Augmented Reality,
Digital age,
Virtual Reality
Monday, August 31, 2020
NexTech’s InfernoAR to host Virtual Conference at Carnegie Mellon Other OTC:NEXCF
www.globenewswire.com: NexTech AR Solutions (NexTech) (OTCQB: NEXCF) (CSE: NTAR) (FSE: N29), an emerging leader in augmented reality for eCommerce, AR learning applications, AR-enhanced video conferencing and virtual events is pleased to announce that Carnegie Mellon University has chosen NexTech’s InfernoAR platform for a virtual series beginning next month.
Tuesday, March 31, 2020
KAWS Augmented Reality Exhibition Tests Market for Virtual Art
Artsy: Earlier this month, the art world superstar Brian Donnelly, a.k.a. KAWS
, debuted a new set of his wildly popular “Companion” characters. But unlike his eminently collectible, limited-edition vinyl figures, this new endeavor consisted primarily of geolocated pixels.
, debuted a new set of his wildly popular “Companion” characters. But unlike his eminently collectible, limited-edition vinyl figures, this new endeavor consisted primarily of geolocated pixels.
Friday, August 02, 2019
Working in the Theatre: Expansive Technology
Stage Directions: The use of expanding technology such as AI (artificial intelligence), AR (augmented reality), VR (virtual reality) in theatre today is encouraging and presents wonderful challenges to storytellers throughout the world. Watch this Working in Theatre: Expansive Technology video from the American Theatre Wing as it follows the teams of Krysztof Garbaczewski of Dream Adoption Society and the creative visionaries behind Frankenstein AI at The Columbia University School of the Arts’ Digital Storytelling Lab develop, demonstrate, and perform with new technology that enhances the audience experience and shows us all what is possible in the next generation of storytelling.
SIGGRAPH 2019 Diary Part One: A Whole Lotta Magic Leap
noproscenium.com: I’ve never hid the fact that I’m bearish on Magic Leap, the Florida Company augmented reality company whose pre-rollout buzz nearly eclipsed the sun.
The Big Idea behind Magic Leap is ambitious as hell: that realistic virtual objects and characters can be layered on top of physical reality through the use of a lightweight wearable device. Of course, there’s a lot of moving parts to that idea and tons of innovations not only in technology but in experience design that need to come to pass if the vision is to work.
The Big Idea behind Magic Leap is ambitious as hell: that realistic virtual objects and characters can be layered on top of physical reality through the use of a lightweight wearable device. Of course, there’s a lot of moving parts to that idea and tons of innovations not only in technology but in experience design that need to come to pass if the vision is to work.
Tuesday, July 31, 2018
Disney’s first VR animated short to premiere at SIGGRAPH 2018
InPark Magazine: SIGGRAPH 2018 has announced information about this year’s Virtual, Augmented and Mixed Reality program. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre.
“We are so excited about the new Immersive Pavilion — it will instantly become the place for our attendees to experience, play, and learn about the latest technological advances across all areas of these rapidly emerging media platforms,”
“We are so excited about the new Immersive Pavilion — it will instantly become the place for our attendees to experience, play, and learn about the latest technological advances across all areas of these rapidly emerging media platforms,”
Labels:
Augmented Reality,
Media design.,
Mixed Media,
Virtual Reality
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