CMU School of Drama


Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Friday, April 17, 2026

'The future of immersive technology lies in the impossible'

AV Magazine: New research reveals that rule-breaking moments such as floating 10 storeys above a city skyline or passing through a solid wall are a crucial feature, and the future, of virtual reality (VR).

Tuesday, April 07, 2026

VTuber Awards: How To Build A Virtual Stage The Audience Will Believe

Live Design Online: Virtual stages aren’t new, but people still mix up what they really are. When people say “virtual stage,” they often mean LED panels or a 3D background that simply decorates a physical set. That can work, but for me as a stage director, the key point is different: the line between the physical and the virtual stage should be invisible.

Friday, February 27, 2026

Q&A: Hybrid conference explores the potential of VR theatre in Canada

Intermission Magazine: A conference exploring digital and mixed-reality Canadian performance is happening in Vancouver. And Kingston. And Toronto. And online. Across these settings, Single Thread Theatre’s Performance and Extended Realities Conference (PXR) features a mix of live performances, interactive digital presentations, and technical deep dives, as well as virtual and in-person installations.

Friday, February 06, 2026

D-Day VR Museum On Steam Is An Entertaining Educational Exhibition

www.uploadvr.com: On June 6, 1944, the Allied Forces launched the largest amphibious assault in history, turning the tide on the beaches of Normandy, eventually winning the Second World War against the Axis powers. This defining moment came to be known as D-Day. Countless accounts of it have been recorded since, making it a key point in history where democracy prevailed.

Tuesday, December 02, 2025

FluxPose Could Be The Spiritual Successor To Lighthouse Body Tracking

www.uploadvr.com: With Valve itself abandoning its "Lighthouse" SteamVR Tracking system in favor of inside-out computer vision in Steam Frame, the future of VR body tracking is in flux (no pun intended). Computer vision has made setting up VR fast, easy, and portable, all at a lower cost, but cameras on a headset have only a partial view of your body.

Monday, November 17, 2025

Venice Immersive 2025: 10 Incredible XR Experiences

www.noproscenium.com: Each September, the world descends upon Venice for the iconic Venice International Film Festival. However, just a short boat ride away from the buzzy red-carpet film screenings on the island of Lido is another, smaller, island a little more experimental in its storytelling formats. This is Isola del Lazzaretto Vecchio, or as it’s affectionately known during the festival, “Venice Immersive Island.”

Monday, October 06, 2025

ABBA Voyage Sells Over 1 Million Tickets in 2024, Brings in $140 Million

TicketNews: The company reported turnover of $112.9 million for the year, up 0.6% from 2023 at average exchange rates. Most of that came from ABBA Voyage ticket sales, which totaled 1.06 million. Ticket revenue dropped 1.9% year-over-year to $107.85 million, compared with 1.1 million tickets sold in 2023.

Monday, August 25, 2025

Venice Immersive 2025: XR Experiences To Stoke Your FOMO

No Proscenium: This year, the 82nd Venice International Film Festival will once again play host to Venice Immersive, the premier gathering of XR works on the planet. Curated by Liz Rosenthal and Michel Reilhac with an International Jury headed up by writer and director Eliza McNitt (Spheres, Ancestra), this year sees 30 pieces in competition with another five college pieces being shown out of competition, eleven “Best Of Experiences” showcased out of competition, and 23 VR worlds offered up for exploration also out of comepition.

Wednesday, August 20, 2025

KCAL News switches to virtual set for 10 a.m. newscast

NCS | NewscastStudio: KCAL, the independent arm of the CBS-owned duopoly in Los Angeles, presented its 10 a.m. newscast Aug. 11, 2025, entirely from its extended reality studio. The shift, which morning anchor Chris Holmstrom promoted on social media as the first newscast in the market to be produced using its virtual set, will see the station leverage an existing studio it debuted in June 2025.

Should The Music Industry Go Virtual? A Case for Investing in VR Concerts

Arts Management and Technology Lab: For many years, the gaming industry has successfully adopted and utilized immersive realities like virtual reality (VR). As this technology continues to adapt and improve, more industries are willing to explore the possibilities of VR. The entertainment industry has begun to expand its VR integration from gaming to film, theatre, and music.

Friday, January 21, 2022

Using VR & AR in Live Music

AMT Lab @ CMU: Consider a scenario where one of your favorite artists is performing, but the show is sold out and even if you could get a ticket, you would be so far away from the stage that you might as well just stay at home. So, how do you manage to not compromise the experience while taking into account the convenience and economic factors?

Monday, March 15, 2021

Brompton Technology helps XR Studios create new possibilities for live performance and entertainment in XR

LightSoundJournal.com: With an impressive roster of productions such as the MTV Video Music Awards and MTV Movie & TV Awards, Katy Perry’s debut performance of her single ‘Daisies’ on American Idol, Billie Eilish’s ‘Where Do We Go? The Livestream’ concert, and a number of high-profile E-sports and corporate events, LA-based XR Studios constantly pushes the boundaries of XR technology to new heights.

Thursday, March 04, 2021

Google’s VR dreams are dead: Google Cardboard is no longer for sale

Ars Technica: Google's last surviving VR product is dead. Today the company stopped selling the Google Cardboard VR viewer on the Google Store, the last move in a long wind-down of Google's once-ambitious VR efforts. The message on the Google Store, which was first spotted by Android Police, reads, "We are no longer selling Google Cardboard on the Google Store."

Thursday, February 04, 2021

wiegand.waterrides GmbH | full-face VR snorkelling mask

blooloop: wiegand.waterrides, a leading water rides and attraction provider, presents a newly developed, unique, full-face snorkel mask, which uses VR to transport the wearer to a colourful underwater world. The mask itself is comfortable and easy to use, allowing the user to breathe normally through their nose and mouth rather than using the traditional-style snorkel mouthpiece, for a more relaxing and hygienic experience.

Tuesday, November 03, 2020

Carnegie Mellon University’s Exploded Ensemble hosts virtual, interactive concert

TribLIVE.com: Audience participation from afar is highly suggested for this performance. Carnegie Mellon University’s Exploded Ensemble will play a live concert at 7 p.m. Sunday on Twitch.tv, a livestreaming platform for gamers that has become a virtual vehicle for other interactive events.

Thursday, October 29, 2020

Turning Challenges into Opportunities: Multicultural Multi-modal Conversations at the Conference "Theatre and Virtual Reality" in Saint-Petersburg, Russia.

The Theatre Times: In cooperation with International Theatre Institute, this event of a truly global scale featured presenters from Europe, Asia, and North and South America. Theatre artists, producers, researchers, educators, and academics shared observations and discoveries of their professional experiences in the digital age, focusing on challenges and opportunities that the 2020 pandemic has imposed upon the world.

Wednesday, October 28, 2020

Could virtual reality change the way we see theatre?

Exeunt Magazine: The word ‘experiment’ has been used a vast amount of times over the last few months. At least in my world as artistic director of ThickSkin, a theatre company based in Manchester. Usually, we create new productions that tour to venues around the country, but this all changed in March as theatres closed their doors and audiences stayed at home and socially distanced.

Friday, October 23, 2020

Are Virtual Productions The New In-Person Events?

Sound & Communications: The emergence of the novel coronavirus (COVID-19) has forced organizations to rethink the massive industry events that formerly served as seemingly irreplaceable opportunities for networking and promotion. Instead of those location-specific, time-bound events with built-in mechanisms for audience attention and networking, we've transitioned to multimedia, multi-environment events that conglomerate presenters, slides and audiences across multiple platforms and locations.

Tuesday, October 20, 2020

Buying Guide: The Best VR Headsets in 2020

Road to VR: With big game launches and more VR headsets on that market than ever, 2020 is shaping up to be a huge year for VR, and an excellent time for first-timers to jump in. In this article we’ve pulled together a concise look at the best VR headsets currently available, and a few you might want to keep your eyes on.

The Virtual Arena: The Ascendance of Arena-Scale Entertainment

VRFocus: While some pontificate that location-based VR has probably taken a terminal hit from COVID – at the same time we have reports on the reopening of venues in Asia and Europe and even America, and see the return of the audience, though in tentative numbers. One aspect of the successful growth of LBE VR before the ravishes of the global health crisis closed all forms of social interaction and entertainment, was the growth in interest of “Arena-Scale”, also dubbed “Free-Roaming” or in Asia “Walking Attractions”.