CMU School of Drama


Wednesday, April 07, 2021

In Profile: Unreal Engine

TPi: Prior to COVID-19 and the hiatus on live touring, Unreal Engine was already a name that TPi were very familiar with, although usually only in the context of the real-time rendering options the system offered for content creators on live tours. However, since March last year, Epic Games’ technology has been mentioned in our pages for a number of other functions. From its use within the world of XR studios to fully virtual performances within Fortnite, Unreal Engine is making serious inroads into the live events sector. So, as we enter the second quarter of 2021, TPi thought it was only right to speak to some of those within the organisation that are actively involved in shaping what the future of live events may look like.§

1 comment:

Al Levine said...

Prior to the pandemic, it seemed like Unreal Engine was beginning to break into the film/TV industry for use as an effects engine. According to TPi, it was also used in the context of the real-time rendering options the system offered for content creators on live tours. It has been interesting to see other sectors of the entertainment industry pick up Unreal Engine, especially in VR/XR applications. According to Epic Games, they are working on developing Unreal Engine to promote further adoption for events. It now supports DMX integration, and they are planning on adding other integrations in the near future. Other systems like Disguise are now compatible with Unreal Engine! Apparently, the Royal Shakespeare Company used Unreal Engine to adopt a hybrid style performance – specifically an adaptation of A Midsummer Night’s Dream titled simply, Dream. The online event had actors in a state-of-the-art studio having their movements captured, which were then translated into the virtual world, watched by an enraptured global audience.