CMU School of Drama


Friday, April 30, 2021

Create Spatial Audio Anytime, Anywhere with New L-ISA Studio

LightSoundJournal.com: L-Acoustics breaks new boundaries with a revamped, innovative approach to the workflow of spatial audio content creation with the new L-ISA Studio software suite and upgraded L-ISA engine. Built with sound designers and mixing engineers in mind, L-ISA Studio is designed for countless creative, immersive audio experiences. Immediately available for download, it takes the power and versatility of the concert-proven L‑ISA technology and puts it into the hands of sound creators, allowing them to formulate multidimensional audio wherever and whenever they are ready to create.

2 comments:

Al Levine said...

I want to preface this with an acknowledgement that I know very little about acoustics or audio capture, but this tool by L-ISA seems remarkably useful! I have noticed a trend in audio production over the past few years toward multi-dimensional audio through a number of techniques, such as binaural audio. As the article notes, "L-ISA Studio contains the same spatial audio and room engine algorithms as its hardware counterpart, the L-ISA Processor, yet is redesigned and improved with key features for room enhancement, a fully augmented scale simulation mode, and binaural output capabilities." This is useful for designers and programmers alike, as the software has the ability to 'pre-vis' (pre-hear?) content in virtual spaces that are highly configurable. It seems that L-ISA Studio is intended to fill a similar niche for audio people as the ETC Nomad program fills for lighting folks, which is great for individuals or companies who may not be able to afford the hardware or require a high degree of portability.

Dean Thordarson said...

Stereo audio has been around for a long time now, with your traditional left and right outputs. This, in itself, creates a much more immersive experience to any listener than a simple mono setup, where all drivers are sending out the same audio signal. That being said, over the past couple years I have seen an increase in “spatial” or “multi-dimensional” audio. At first, a lot of these “multi-dimensional” branded audio clips, usually popular songs, just panned the audio to make it seem like it was moving around you, but over time, people have gotten more creative with how they curate these clips. Also, with binaural microphones becoming more readily available, these audio clips can be captured without any fancy editing techniques. That being said, L-acoustic’s new software suite seems to make this editing process much simpler and easier for creating true spatial audio experiences. I always find it interesting how new algorithmic engines can be built to aid in the creation of anything, in this case, spatial audio. I would be interested to hear a sample of a clip before and after processing with this new audio engine.