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Friday, October 25, 2024
Bricolage Announces Grand Opening of Enter The Imaginarium's New Immersive Escape Room Experience: 'The Mind's Eye'
onstagepittsburgh.com: Bricolage and Enter The Imaginarium (ETI), leaders in interactive, narrative-driven entertainment, are excited to announce the grand opening of its latest escape room experience: The Mind’s Eye. This all-new adventure promises to push the boundaries of immersive gameplay, offering guests a thrilling, multi-sensory challenge unlike any escape room they’ve experienced before.
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2 comments:
I love escape rooms. The emphasis on immersion and a new experience in this one sounds like it’ll be a really good one. The best rooms are ones with cool soundscapes, lighting, and environments. One thing that stood out to me is one of the key features is “there are no more locks to open”. I find this intriguing because I’ve done many escape rooms that felt like they were just opening lock after lock. It can be hard to stray away from locks, it’s very easy to hide a lock somewhere with a clue in it. It also makes it easy to ensure the story is moving linearly– you need clue a before you can unlock clue b. But an escape room without locks sounds like it’ll be a lot more story driven with more story related clues, which will be super fun to play.
I’m a simple girl, I see the word Imaginarium, I click the article. Admittedly the headline confuse me for a minute, in my mind every escape room is by definition immersive. But after reading the article, I understand a little bit more about what they were talking about. As opposed to being stuck in a room in the story, this escape room looks like it’s going to have more moving pieces. specifically as mentioned, and I am very interested to see what that means. I’m also very interested to see what they mean by multisensory elements, because I’m thinking of sound and smell being most Underlook in normal escape room experiences. Lighting and what you can touch is always thought of when it comes to escape rooms, so definitely interested to see. I do like the idea of more storytelling in an escape room, it’s a element that often gets Underlook a little bit in favor of a generic theme.
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