CMU School of Drama


Friday, November 03, 2023

'The Gilded Age' Season 2 Production Designer Creates a Lavish World

collider.com: From creator Julian Fellowes (Downton Abbey), Season 2 of the HBO series The Gilded Age sees the Opera Wars move front and center, as Bertha Russell (Carrie Coon) continues to work to solidify the leading role in high society that she desires. At the same time, Ada (Cynthia Nixon) finds the beginnings of a new courtship while Marian (Louisa Jacobson) questions her own feelings about romance and Agnes (Christine Baranski) just wants everything to remain as it is.

2 comments:

Ana Schroeder said...

I have not heard of ‘The Gilded Age,’ but it seems like quite an undertaking to design a production with the name of a time period in it. I would feel quite a bit of pressure to pull that off. However, it seems like these designers did a pretty good job. I love love love period pieces, especially ones about rich people doing rich people things. It is just so lovely to see people be so incredibly extravagant. I would have so much fun working on a project where there is an endless budget or at least one that seems so. This article was very introspective and really helped me appreciate the communication between designers. It also made me really appreciate scenographers who do all of the above just by themselves. I think that creating a world is such a collaborative process and I have such great respect for two teams that did it so seamlessly.

Penny Preovolos said...

The Gilded Age season two production designer…

This article/interview was really interesting to me because it talked about a lot of the process of production and how you have to work together with other people and designers involved in a production. I really love to hear about the production designer process because it opens my eyes to what the process of film and TV production is like. I think the part that I most enjoyed about this specific interview was not only the show they were producing and designing for (Gilded Age) but also how the research and design process worked together. This designer essentially broke down how they did have the monetary resources to do most of the designs they wanted but they discussed the limitations of time and how that affected the design. It is especially interesting to me to see how other scene designers interact with other departments that influence them heavily. Hearing how they broke down the design process along with the other departments like costumes really begins to paint a picture for me of how these designers work together for their process. (also I really enjoyed the descriptions of these sets and now I want to watch the show)