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Thursday, November 16, 2023
For All Mankind Season 4 Interview: Crew On Production Design, New Costume Choices & NASA Advising
screenrant.com: The world of Apple TV+'s alternate history show For All Mankind expands once more in season 4. Episode 1, called "Glasnost", introduced longtime fans to a new version of 2003, eight years after the tragedies of the season 3 finale. While Ed Baldwin (Joel Kinnaman) leads an asteroid mining mission, Margo Madison (Wrenn Schmidt) finds herself being recruited by the Soviet Union — offering the show's team an opportunity to do a deep dive into the USA's political opponent on the global stage.
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3 comments:
I am not super interested or involved with the film/TV industry, but I do think that this article did a very good job of exposing how important realistic world-crafting is in order to make a compelling setting for a story. While a major television show like “For All Mankind” will have a significantly higher budget and be capable of being more detailed than a theatrical set, we can still learn from the process of ensuring that we make realistic choices when making decisions about how the world is going to look and work. Research is an important tool in this process, and the best kind of research is to get to know and build relationships with actual experts in the field. A person who is knowledgeable in a given field can provide a lot more advice about a specific way that the topic applies to your production than just reading articles and doing independent research on a topic.
I haven’t seen For All Mankind, however this was so fascinating to read about. Thinking about designing for both the past and future, keeping things down-to-earth and realistic while simultaneously designing spacesuits and futuristic costumes is so complicated but also sounds so fun and challenging! Designing a space suit must be quite difficult, as it must fit the aesthetic of the show however also contain all of the elements that keep it realistic - there are always people who watch a show or movie, whether historians or rocket scientists, who can point out what’s incorrect about your design, and so it’s always a fine line for a costume designer. To think of what elements of a design have to do with the physics of the world is mind-boggling, however science can be that way sometimes. I remember reading that the other of the book To Sleep in a Sea of Stars (a great sci-fi I recommend) spend at least a year simply studying physics and space so as to get all of his fantastical ideas as correct as possible. That kind of stuff I find so cool, as not only is the story so fantastical and imaginative and creative, however it has all these ties to earth and real life tech and science - something reading about this show reminded me of.
I do not have Apple+ TV, so I have not seen or heard anything about this show. However, I do love space shows so I am excited that I found this and I am going to see if I can stream this anywhere besides Apple+ TV. From what I gathered from the article the show takes place in the past and in the future in terms of human space flight. I grew up near NASA and I enjoyed seeing ‘classic’ NASA work outfits as well as the more intricate costumes in the photos. Since space has such a specific and niche form of clothing, due to the nature that the laws of physics are literally out of this world. I enjoyed the costumer's comment on the aesthetic of the early 2000s but have the costume mixed with a futuristic style. It is so cool how they placed technology in the future yet had the setting in the past.
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