CMU School of Drama


Thursday, September 16, 2021

AI vs. AR vs. VR: The Ultimate Guide

Fusion 360 Blog: With all the technological abbreviations floating around the internet, it’s easy to get concepts mixed up from time to time. Welcome to the ultimate guide on all things AI (artificial intelligence), AR (augmented reality), and VR (virtual reality). This guide provides definitions, examples, and applications.

5 comments:

James Gallo said...

This was a semi-helpful article, but it also confuses a bit more things for me at the same time. As technology rapidly expands as time goes on, it is getting more difficult to actually follow what is available and all of the changes that are happening in the tech industry. The different types of AI are what confuse me because they are so specific and very complicated to understand. I really have enjoyed the implementation of AR into the entertainment industry, though. The work in the media areas with AR and filmed performances has been really interesting and entertaining to watch. I particularly enjoyed watching the Katy Perry performance that had a bunch of AR in it that was filmed during lock-down. I’m the biggest fan of VR, but it was a really cool experience to wear VR goggles on a rollercoaster this one time. I really love how all of this technology is progressing.

Bunny Brand said...


Typically AR,VR and AI seem like such far away and mystical technologies, but we use them far more often than we think. In fact, I have used all of them and I am not the most technically inclined person, to say the least. Still, it’s interesting to have grown up in an age of insanely rapid technology development. I feel as though my generation will be one of the lasts to not have grown up having an iPhone or GPS in their cars. When I was younger the most, we had was a landline and a flip phone. It feels like being a part of history to see how these separate technologies have developed and become what they are today. This article did clear up the difference well though, I didn’t know that there even was a difference between AR and VR, but now that I see the difference I can think of the different applications. This was a very informative article while also making me think about just how much technology has changed over even just the last few years.

Viscaya Wilson said...

This article is very relevant to the modern climate of the entertainment industry. People have been learning and playing with lighting, sound, costume, and scenic technology for years, but this new media and video technology feels completely fresh. Not only do we have to learn how to teach it in a meaningful way, but also how to keep ourselves relevant in this constantly changing world of technology. I found this article both overwhelming and very useful. I wasn’t very familiar with any of these concepts so to hear about the complex intricacies within them made me feel rather lost. On the other hand, it helped me realize how useful this can be in a theatrical context. From AI technician work to elevated design processes that have the capability to improve user experience and efficiency. It should not be overlooked how effective these tools could be in limiting waste and promoting sustainability.

Liberty Lapayowker said...

I found this article extremely helpful in the education of non-engineers on how virtual reality, artificial intelligence, and augmented reality differ. As a student attending college where many of my peers are majoring in topics such as ML (machine learning) and AI (artificial intelligence), I find it hard to keep up with the evolving technology and acronyms used in this sector of technology. I find it interesting how much evolving technology influences my generations’ future job opportunities and ways of life. It is interesting how many of these advances originated in the entertainment industry, more particularly, gaming, however, I believe these tools can be applied across the industry especially performances such as concerts and theatre. Many shows these days already use screens or projections, so I feel we are just a few steps away from incorporating augmented reality into a musical or play. For example, many musicals such as Wicked or The Lion King can be adapted to include augmented reality in their portrayal of animals, however, I wonder if adding such advanced technologies will hinder the experience of theater-goers who tend to leave the current world behind when stepping into a theater observe another universe where phones may not even exist yet in that time period.

Chris Chase said...

I think that implementation of AR and VR in a theatrical environment is going to be something in the not too distant future, so I was hoping for a good read. This was very much a short chapter from a very dry textbook. This was not an ultimate guide, it was cursory at best. Knowing the file types is useful I suppose. I was hoping for more information on implementation, how to add on to existing physical environments to bring any of these to a more widespread audience. I think adding AR pucks and codes to sets so that patrons can see a virtual overlay would be an incredible thing.

And what exactly was the point of adding AI to the list of topics? Yes, they all have an A in their title but AI is the engine behind how things are done, not something that is (usually) interacted with.