CMU School of Drama


Thursday, February 21, 2019

8 Artists Pushing the Limits of Digital Effects and VR

Artsy: Artists have long been the pioneers of the digital realm
, pushing its technological, aesthetic, and critical potential. While the net art
of the 1990s was the first to fully embrace and popularize “new media” in an art context, digital image-making hails back to earlier artists like Lynn Hershman Leeson
, who, in the late 1980s, transferred the critical concerns of video art
into a digital reality.

6 comments:

Ella R said...

This was definitely my favorite article to read this week. All 8 artists have produced such a variety of work all relating to or tackling issues of the world of virtual reality. Whether it is to just use reality in an exhibit for the visual effects or to make a commentary on the porn industry, these artists have all done some incredible work. To say that I spent a good portion of my morning looking at all of these artists work is a bit of an understatement. Especially with recent technological advancements, these artists are really diving into the power of virtual reality and the world of cyberspace as we millennial's and younger see it. The evolution of technology has provided us with a virtual space to interaction with each other - very different from our in real life human interactions. Online is a place where radical opinions are shared and safe spaces are created. These artists are acknowledging that and also questioning the the safety of that environment, and potential consequences of consumption of virtual space/time/people.

Nicolaus Carlson said...

I have a lack of words when it comes to this article. It touches a very particular subject and highlights some artists and their work. While it does focus less on VR, it definitely hits digital effects in its multitude of means. These pieces are very much art in the sense that you think of art but is such a way that it also goes against it. Art is typically thought of as painting that evoke. This is simply digital creations that evoke. Each one was quite unique and evoked something very odd. It takes just as much skill to paint as it does to create these works but it takes even more to think about these works in their complete entirety. They all send something and they create something even with very little to focus on inside them. Overall, I find this article to intriguing in what and who it highlights and really makes me wonder where this world is heading. As the article mentioned, these works are everywhere with advertising and such being plastered to every screen and translucent surface; so where is the artistic side going with it and what are they going to speak to?

Mirah K said...

I thought these artists were incredibly impressive and innovative. What I love about the art industry is its tendency to change. While there are periods of time where there is less change, there are always artists innovating. There are no boundaries on what materials an artist can use and there are so many of them that access every corner of our world in order to create some incredible and thought-provoking content. I was especially drawn to Jon Rafman’s work, in which he takes images and video from Google Street View and YouTube, among other sites, in order to make a point about the ubiquity and sometimes creepiness of technology. I think it is fascinating that he uses technology to bring up the negative effects of innovation, and I hope to see some of his work, someday. I was also really drawn to Jacolby Satterwhite’s work, which brings to light how queer people accessed a community through technology. His work brings a more beautiful and positive point of view on technology that is often not heard.

Davine Byon said...

I love this article because it encompasses so many different kinds of digital artists and VR experiences, highlighting the diverse possibilities for this rising industry. I actually saw the work of one of the artists, Jacolby Satterwhite, at the Brooklyn Museum about two years ago. I can’t remember much else about that exhibit, but his video/audio experiences left a lasting impression on me long before I really knew about the world of VR because it was so unlike the traditional visual art that I had been exposed to. It’s so exciting to see the ways in this technology and artistry is being acknowledged by and incorporated into other industries, including the world of fashion. As someone currently interested in video and media design here at Carnegie Mellon, I am looking forward to continuing to broaden my understanding of this field and the emerging artists who are constantly pushing its limits.

Chai said...

I really enjoyed this article. It highlighted a bunch of artists who have beautiful works that I will definitely look into. This art form/medium is very strange, because people haven’t fully figured out a way to teach it yet. It’s still such a new industry, especially considered how much it develops, that it is hard to have someone who is experienced enough over other artists that knows computers better than the generation growing up with it, almost in sync with programming. This lack of uniformity in teaching I think allows for more variation in the style in which we create. People who create digitally must sometimes think differently about what it means for something to have a shape. This different way of thinking, and manipulation of what we consider to be reality is ever perplexing. I am curious to how digital art is growing with the technology becoming easier and easier to use, making the medium much more accessible to different communities as compared to before.

Sophie Nakai said...

I really enjoyed reading this article because it was a look into something that I don't ever really think about or explore. I really liked some of the artwork and I may want to explore it more in the future. It was kind of like looking at a super intense graphic design and animation class. One of the artists reminded me of a project that I had to do when I was younger where we took a photo of ourselves and then used photoshop to create these oddly colored versions. It was really fun to play with tonal value to create myself as a purple -skinned, teal - haired human. Exploring humans and our perceptions of things using visual media is something that is super interesting considering a lot of us spend a significant portion of our lives looking at media. I want to go see some installations because I have not really experienced this type of art yet.