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Tuesday, November 07, 2017
Themed education and the immersive museum
InPark Magazine: At the Reagan Presidential Library, we like to say that if we can engage and excite students, then we can educate them. That’s the idea behind the Situation Room Experience, a 90-minute, fictional foreign-policy crisis simulation for 20-53 students. We take students, assign them roles, then plunge them into a real-time crisis in which their decisions change the outcome of the narrative. Is this an experience they can get in a classroom or at home? So far, no. And that’s the point.
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I am so glad to see that themed entertainment and immersive education is merging so successfully and increasingly. Hopefully this merger in museums will help prove to governments and educators that arts education is necessary. Being able to participate in these ninety minute immersive situations, teaches skills to kids learning how to work as a group and build confidence. The supporters of the interactive situation room acknowledges its power when the author says “ While having fun in a meaningful place, participants take away the value of having a ready strategic plan, cooperation under crisis, and the differences between types of aircraft. The game emphasizes communication…” These are powerful skills to learn to succeed in the game as well in the rest of the students’ education and life in general. I think looking at themed entertainment and immersive education is also important to be looked at here at CMU where the world's best designers come together with the best engineers and technicians. This happens with the ETC or entertainment technology center but I wonder if they put an educational spin on anything they do or if it is just geared to the entertainment industry?
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