CMU School of Drama


Friday, November 24, 2017

Sculpting the Star Wars Battlefront 2 Messenger Droid Mask

Tested: We time warp back to before New York Comic Con to meet up with Frank at his shop and learn how he sculpted the mask for the Sentinel cosplay! We see how the painting and details of this silicone mask help simulate the holographic image on this character from Star Wars Battlefront II.

7 comments:

Rosie Villano said...

I am very impressed by the skill and attention to detail that went into this mask. When you look at it up close, you can see all the wrinkles in the chin and all the details that make it look real. These details also enhance the character, and give the mask life. As is pointed out in the video, the sculptor considered Ian McDiarmid, the actor who plays Palpatine, because the shape of the actor’s face is a vital element of the character. But also part of the process was noting the practicality of the situation. That element comes into play for almost any artistic process, but I also liked how they used those limitations to work for the costume. For example, the sculptor realized that an actual projector would have looked weird, so they achieved the effect through lighting and painting.

Beck Lazansky said...

This kind of creation is the coolest thing to me, especially in the context of things like sci-fi and fantasy, and I absolutely love watching different processes for molding and casting. My family is a huge fantasy family and I’ve always loved the artwork and characters created in these franchises. I’ve been to my fair share of comic cons and have never seen a costume done like this! I like how the artist decided to go the traditional route of sculpting instead of projecting the image because of the depth the sculpted mask created underneath the helmet—his choice turned out for the better despite him seeming to have leaned towards projections to begin with. I got to work up close with mold and model making when I had my face plaster cast into an Italian style bust for a show I worked on my senior year, and I think it would be really interesting to experiment with plaster and sculpture to create costumes for comic cons in the future!

Nicolaus Carlson said...

Making masks is always so intriguing because every mask is always so out there in its own way. In this case it was about creating the idea of it being a hologram without it actually being a hologram or projection. Masks in all of sci fi is generally out there too as some like in the actual Star Wars movies have such obtuse and weirdly shaped heads with odd features and other challenges. The creation of this mask is also interesting as some things could be gotten away with like not sculpting the ears but others like the shadows are so key to the piece that they need to have that level of detail attached to them. This was also actually worn by someone and used for an event which adds another level because it can’t be touched up like in the movies with effects and people will actually come up to and see within feet or even inches, that mask. If the detail wasn’t there it would detract from such an experience. It is so cool and so intriguing.

Unknown said...

The wide and varied applications of mask making are always cool to see, as they seem to range from movies to art to theater to video games, and all sorts of other things as well I am sure. In this case, the mask making skill on display is impressive, although I wish they also went into the making of the red cowl that went over the face, as the relationship between the two when both applied was the most interesting to me. I am sure that the construction of that was nearly as in depth as the molding of the face itself. That said, I always love to watch these time lapse sculpture videos, as they really showcase the skills of the artists working in fields I hope to one day be a part of as well.

APJS said...

I am a huge Star Wars fan! I love the whole franchise! Ok, maybe not as much as Star Trek 🖖🏾, but I have seen all the movies and love to be immersed in a galaxy far far away. With that being said Ive never really had a desire to work on films but either one of these mentioned franchises would make me rethink my career path if the opportunity were to ever arise. I personally cant wait to take a sculpting class but it is fascinating to see the process one goes though. I was, however, sad they could not find a way to put a projection like image in the helmet. For me that would have been even cooler and closer to the Syfi esthetic they were trying to create, but I will admit that this plan to use a actual mask and some fancy lighting would fix the problem.

Unknown said...

This is so inventive and difficult to do especially since this is science fiction. This is not based on something from history or modern day, but entirely of the creator's imagination. It is a testament to the level of skill and craftsmanship that artists employ in the videogame medium. Such a level of detail certainly makes the game more immersive. The fact that they used printouts and scans of Ian McDiarmid's face demonstrates a level of detail that is rarely seen in other mediums. As someone who has played the game, I can personally attest to the fact that the level of detail is truly astounding, and it is a great experience for fans of the franchise who a fully interactive and immersive experience that places players into the world of Star Wars. I am glad that these artists are getting recognition for such hard work.

Mattox S. Reed said...

Star wars is so cool to me and the franchise as whole has always created these new and exciting characters in their universe that never cease to amaze me. They ever since I was a child have feed my sci-fy fix and all of these new creatures are amazing. These mask and the level of expertise and skill needed to create them is so cool and amazing. Sculpting is a skill that personally i have never seriously tried or want to look into sculpting so much. I've also never thought about how much that is still a thing in film in particular for some reason I always think in my head that things in film are done with CGI these days and different digital effects. I've never thought of working on a production of this scale really but doing a small work for a universe this wide could be something really interesting.