CMU School of Drama


Wednesday, November 29, 2017

VR headset sales are slowly rising out of the doldrums

Ars Technica: For all the hubbub and sometimes lofty predictions surrounding virtual reality's wide consumer launch last year, the immediate sales figures and impact of the technology have been decidedly muted. As hardware prices come down and software offerings begin to catch up, though, the market for high-end VR headsets is slowly creeping out of the doldrums.

3 comments:

Ella R said...

Virtual reality is SO COOL. However, all I really know about it is that it is extremely expensive. This article was extremely informative and the virtual reality trend looks very positive. It’s really insane how the estimated VR unites to be shipped will be 800,000 in the second quarter of 2017. I think it is also smart that the Virtual Reality market recognized that dropping the price of headsets will contribute heavily towards positive sales. That’s good marketing techniques. However, these VR products are so so so expensive to produce that I think that in reality, virtual reality will not be so successful in the long run. I also never knew that virtual reality can be applied to businesses such as manufacturing, healthcare, and education. That was a new fact for me. All in all I am excited to see where virtual reality goes in the future.

Cooper Nickels said...

This is good to hear. I think this technology is super cool and innovative. I just think it needs to find its place in the world. There was a time when it looked like this might go the way of the Segway: super revolutionary at the time, but basically useless now looking back at it. I do not think vr headsets and tech are like that at all though. There are so many possibilities for it. They just need to become more popular so that more money can be dumped into them in order to make them really powerful tools for story telling and works of art. Right now they are good for games and certain Disney type rides, but I think with a little work, they could become absolutely integral in the way theatre and entertainment are put on. Maybe not the headsets themselves but definitely the software being visual reality that is coming along with it could be used for one hundred percent immersive theatre which I think is super exciting and worth while.

Lily Cunicelli said...

There is so much incredible potential when it comes to virtual reality. Not only have I seen it used in art installations, video games, and even theme park attractions, I also think there is still a lot of untapped opportunity for where and how this newfound technology can be used. I often find myself imagining a near future where so many more experiences are digitized and virtual reality can be used for science and engineering as well as the arts and entertainment. It is also incredible that places such as the Entertainment Technology Center here in Pittsburgh are on the cutting edge of these innovations, and therefore the possibilities seem limitless. As the article mentioned, we are getting closer and closer to virtual reality being more affordable to the general public, and I can only imagine what will happen when VR becomes a commonplace household item-- for better or for worse.