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Wednesday, November 08, 2017
Nearly a year later, video game voice actors end their strike
Ars Technica: Nearly a year after voting to strike against 11 major video game publishers, voice actors in the SAG-AFTRA union voted overwhelmingly to approve a tentative agreement that will get them back to work for at least the next three years.
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I remember reading articles about this strike when it first began nearly a year ago. SAG AFTRA was very very clear about its goals for this strike, and they all seemed reasonable and fair. It’s interesting to me that this strike went on for so long, only to reach a compromise that doesn’t feel entirely 50-50. The fact that the video game industry was able to survive a year-long strike says a lot about that industry’s dependency on SAG AFTRA talent. I think what really happened here was that SAG AFTRA realized it wasn’t really in as strong of a position as they thought they were. And so they gave in a little bit more. Because I think the truth of the gaming industry is that most people play on silent with the subtitles on anyway. Clearly voice acting, and quality voice acting, just aren’t a priority for gaming companies. If SAG AFTRA really wanted to make an impact, they would have to find a way to get the graphic designers to walk out with them. And I’m not sure that’s possible.
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