CMU School of Drama


Monday, March 23, 2026

Pokemon Go Had Players Capturing More Than They Realized

Hackaday: Released in 2016, Pokemon Go quickly became a worldwide phenomenon. Even folks who weren’t traditionally interested in the monster-taming franchise were wandering around with their smartphones out, on the hunt for virtual creatures that would appear via augmented reality. Although the number of active users has dropped over the years, it’s estimated that more than 50 million users currently log in and play every month.

1 comment:

Sid J said...

Pokemon Go is really a genius concept, and I’ve thought this since the peak of pokemon go playing. Essentially, what the game does is create an entirely immersive game by using the real world. It turns the entire space around you, wherever you are, into a game. So, it brings you to the world of the game (which is the real world) instead of bringing the world of the game to you. There is immense weight to this though. The game can take you anywhere, track your location, see your surroundings, and also can distract you from what is actually happening. On one hand its disturbing that we need a game to show us that the real world is worth exploring, but on the other hand its actually pretty cool and a good way to get people outside and walking around if what they would be doing otherwise is sitting inside.