CMU School of Drama


Thursday, February 19, 2026

'Sinners' Used 287 Prosthetics and 26 Sets of Custom Fangs

variety.com: For the scene, which ends with the sunrise and the annihilation of the vampires, director Ryan Coogler submerged the cast and crew in a Louisiana lake. “There was no room for error,” says the film’s prosthetic makeup designer Michael Fontaine, who spent weeks planning, sculpting and molding castings.

7 comments:

Max A said...

Sinners is absolutely my favorite movie that came out in 2025, and part of that was absolutely how realistic, grungy, and down to earth it felt. A lot of modern movies suffer from making everything too smooth and too realistic. Sinners felt like such a well-shot, intentional movie, that it eliminated any of that. All the prosthetics that went on O’Connell as Remmick are so cool and so clearly thought out! The logistics of the prosthetics sound like such a logistical challenge, but it ended up working out so well on screen. I haven’t seen all the Oscar nominations for best picture, but I have seen a few, and this one clears over all of them. CGI still hasn’t caught up to where we want it to be, but prosthetics and practical effects look so lifelike now. The fact that Sinners was almost entirely practical is so outstanding to me and really shows how much the people working on it cared.

Eliza Earle said...

As technology continues to embed itself deeper into art and everyday life it is inspiring to see special effects makeup thriving. The movie industry is adept at using computer generated effects that build the magic of worlds unlike our own. Sinners using 287 prosthetic pieces along with 26 sets of custom fangs doesn't just require the prosthetics they need makeup artists to apply them and time built into the schedule to become realistic. The time that the production was willing to spend to maintain physical special effects makeup throughout the production shows their dedication to art and pure human creativity. The mechanism created to have a guitar smash into someone's head and have certain pieces stick while also pumping out blood is innovative and the embodiment of the entertainment industry. Having a specific design to create an incredibly specific situation that doesn't necessarily obey the laws of physics. Overall special effects makeup is a cornerstone of a good otherworldly production and Sinners has perfected it.

Henry Kane said...

I love practical effects in movies and I’m glad Ryan Coogler went the traditional horror movie route of creating practical injuries instead of using CGI. I think it’s so easy to just add the details of a film in post these days, but they take so much away from the raw performances and stories on display. I read an interview once with Kurt Russel who talked about his work with John Carpenter and he said something along the lines of “when the gore is real, all of the actors react accordingly” and I think it holds true that practical effects let the actors know exactly what they’re looking at and add a lot more realism and groundedness to movies and productions. Practical effects require some of the most creativity to incorporate successfully, and Coogler certainly did so in Sinners which is a unified production throughout. I am made to think of companies like Weta Workshop whose work on films like the Lord of the Rings Trilogy and Bladerunner 2049 to create practical miniature landscapes and sets for the films. One of my favorite aspects of film as an art form is the immersion they can create, and I think practical effects go a long way to bringing audiences into the world of the film.

Ella Bustamante said...

I LOVE sinners so much!!!! It might be one of my favorite movies ever. You could tell how much care every single person on that team had while making this movie because it was so well done, between the tech and the acting everything just came so perfectly together. It does not surprise me at all how much time and money and effort was spent on the prosthetics and special effects, but it did shock me how many custom sets of teeth were made. I think it would be so cool to work in the prosthetic or special effects industry because it seems like such a fun job to have, I would love to just play with blood prosthetics and makeup all day. The designer did a really good job at making this film feel realistic while still being stylized, but not being too much to the point where the plot of the movie is lost. This article makes me want to rewatch right now.

CaspianComments said...

I adored Sinners, it’s one of my favorite movies of this year and maybe of all time. I’m still so upset its songs didnt win at the Grammy’s and will forever be spiteful against K-Pop Demon Hunters, even though we could all see it coming. Thats besides the point for this article. In a world with so much CGI and effects that can be done via computer, its awesome to me that they still took the time and effort to achieve practical effects. They look incredible, I genuinely cannot believe the explanation they provided for Remmick with the guitar resonator in his head. It doesn’t look like there could be anything hidden there to keep the resonator on his head, which means they did a incredible job. I love the practical effects they did for these so much I cant shut up about it to be honest. The effect showing more of Remmicks teeth on one side of his mouth where its torn open catches my eye so much. Additionally, the bite marks looks so damn good.

Jordan G said...

To start off I think 'Sinners' is an amazing film that one hundred percent deserves the 16 nominations for Oscar's that the movie has gotten for this years upcoming Oscars. I am also not surprised to learn that the movie used such a staggering about of prosthetic and custom fangs. When watching the movie the quality of the injuries and fangs that were showcased I could tell that these elements were not computer generated images because of the on screen quality. The images that were shown in this article really show the attention to detail, and the skill, time, and money that it takes to apply all of the prosthetics involved in this film. Even in the stills of this article the prosthetics sill look just as good as in the film itself, and this is something that really can only be done with practical effects and can not be done with computer generated imagery. I still enjoy both forms of creating a look on stage, but the use of prosthetics on the scale of this movie is more impressive to me as compared to computer generated images.

NeonGreen said...

The prosthetics in Sinners were absolute perfection. I am thinking back to the vampire bite scene specifically, where the large spurts of blood were shooting out of one of the twin’s necks. It was absolutely disgusting of course, but it also created such an intense scene because of the realism that seamlessly incorporated the gore aspect into the movie. Even with this gore, it felt like just enough to where it was scary, but not enough that you had to turn the movie off. I think this is the sweet spot that prosthetic artists, specifically those making wounds, are really aiming for. I want to keep learning more about the process behind the prosthetics in Sinners, because the complexity of all of the pumps of blood under the prosthetic sounds so interesting. I am curious how they not only are able to fit so many devices that might create bulk in such a seamless way, but also how they get the blood through these tubes.