CMU School of Drama


Tuesday, March 07, 2023

The Last Of Us Production Designer On Bill's Town & Video Game Easter Eggs

screenrant.com: HBO's The Last of Us is based on the acclaimed 2013 video game and has not only earned praise but broken HBO viewership records. Joel and Ellie have traveled across America searching for the Fireflies facility, where they can help create a cure for the Cordyceps fungus. Over the course of the series, Joel and Ellie's relationship has grown through tragedy, moments of joy, and absolute loyalty to one another.

3 comments:

Katie Welker said...

I have watched every episode of The Last of Us that has been released so far and I have also watched multiple playthroughs of the game over the years and I have to say, the show is one of the best, if not the best, adaptations I have seen of any kind of media. The production design is insanely good when compared to the game. And the biggest difference in the design from game to show is that of Bill’s town. The whole section with Bill in the show is pretty different in the show but it is such a good change. Bill’s town in the game is just a section of a much larger town that Bill has fenced off. However, in the show Bill’s town is a very small town that he then wholly surrounds with a fence. It is interesting to see the differences in settings and to now read about the process that happened to create this world for the screen and the thought process along with everything that they had to actually consider when designing for the show.

Gemma said...

I am such a big fan of this show - and it was really the production design and intricacy of it that drew me in. The world of the Last of Us is just so intact for lack of a better word, it feels lived in and real to a scary extent - and the production design is a huge part of that feeling. Bill’s town felt so detailed, so real - especially as the safety measures were built in and maintained. It really felt as if the years passed as they did - and seeing how the space changed with Frank’s arrival was astonishing. This episode was intensely moving partially due to the design, to the intimate nature of the space they lived in and how safe (to a point of course) it all seemed to feel in an unforgiving world. I could really write an essay on how much I love the design of the show, and I’m really glad I got to read this article.

Cyril Neff said...

The Last of Us was a show that I absolutely was not expecting to see in this years round of adaptations, and seeing it for what it is, it is an extremely well put together and thoughtful series. One of the biggest things about video game adaptations that is often discussed is how true the production stays to the source material, and whether or not the piece is successful in its choices of what to include and what not to include from the game. We saw this with Arcane (the adaptation of the game "League of Legends"), and we see it again here. What is a lot different here though is that the series stayed extremely true to the source material within just about every aspect of the show: it follows the same story, with almost identical scenic and props elements, and just creates a visually pleasing piece that pays homage to a beloved story-based game series.