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Wednesday, January 11, 2023
Day in the Life of a Metaverse Fashion Designer RynityRift
www.businessinsider.com: I started playing games on Roblox back in 2013. The more I played, the more I grew interested in the development of the games, characters, and designs. So, I started learning how to use Blender, a modeling software for computer graphics, through YouTube tutorials.
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In all the theatrical trades, I know costume design isn’t for me. However, this article has to do with video games, which I LOVE. I’ve been playing video games since 2015, and having your character be costumed is an important aspect of games. It creates who this character is, can describe where they come from, or what their function is. I’ve thought about the people who design these types of things, but never really in depth. I didn’t even know that there was a software that literally can design clothes for video games! And for this to even push past video games and come into real life is incredible. Design doesn’t just have to be for theatre. Though it's what we’re trained here to do, our skills are just as transferrable to the outside world that isn’t theatre, like video games. Technology like this is what keeps me excited for my future.
Evermore by the day our world seems to be more and more overcome with technology. The way that hundreds of thousands of dollars have easily been dropped digital “items” is still boggling to me. I think that it shows how fragile our concept of worth is. It also shows to me how fast the market is adapting to digitally exclusive content. I remember seeing an article about a company that solely sells virtual outfits and charges money per photo edited to have a clothing piece. To me, it’s absurd. This does not change the fact that the company still has clients though. I think that there is a lot of merit in creating virtual clothing since it is just another set of skills. From learning modeling softwares such as blender. It is something I respect as someone who has tried blender but struggled with the large quantity of options. I am hopeful for the innovations that may come from this type of art.
The article describes a day in the life of a metaverse fashion designer, RynityRift, who creates virtual clothing and accessories for use in virtual reality (VR) and augmented reality (AR) experiences. The designer uses 3D modeling software to create their designs, and they are able to instantly see how the garments look on a virtual model.
One of the key takeaways from the article is the way in which virtual fashion design is revolutionizing the fashion industry. Traditional fashion design relies on physical materials and requires a significant amount of time and resources to produce and distribute. However, virtual fashion allows for instant creation and distribution, and also allows for more creativity and experimentation without the constraints of physical materials.
The designer also mentions how the virtual fashion industry is still in its early days and the potential it holds in the future. The emerging trend of virtual fashion design is an exciting development in the fashion industry and it’s likely that it will continue to grow in popularity as technology advances and more people become involved in virtual reality experiences.
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