CMU School of Drama


Wednesday, October 23, 2019

Sony Launches 360 Reality Audio Music Format

ProSoundNetwork.com: Sony Corporation has launched 360 Reality Audio, an immersive music format utilizing Fraunhofer’s MPEG-H Audio object-based spatial technology, which will be available for streaming from platforms including Amazon Music HD, Deezer, nugs.net and Tidal later this fall.

2 comments:

Olav Carter said...

I love love love love this. I always find surround sound, especially the high quality stuff, to be fascinating. Especially playing around with the various permutations and combinations of instruments per speaker in a surround sound setup is incredibly cool. I am curious to see how Sony applies this type of technology, though. Outside of the enhancement of some funky beats (I expect to hear Give Up the Funk in 360 Reality audio), I’m curious if this could be brought into video playback and even video games. For instance, new games coming out like horror games or environment-based games like the Outer Worlds (I’m super excited for this game to begin with) could really benefit from environmental 360 sound engineering. For those playing a game, it could immerse them completely into the world, just as the surround sound makes it feel as though the music is being performed immediately in front of the listener. In short, I’m very excited to use this new audio type and I’m incredibly curious to see both how and where it develops next.

Dean Thordarson said...

I have always loved when artists implement panning audio into sounds. More recently, I’ve been a big fan of “8 dimensional” audio, where internet users take popular songs, and pan the audio so it sounds like the artist/vocalist is walking in slow circles around you. I can only imagine that this is similar to the “three dimensional” audio that Sony is talking about releasing in this article. Alas, the streaming services that Sony will initially push the service to does not include any music services I use, but perhaps, with success, they will expand to Spotify. The article also mentions a new file codec, the MPEG-H. It makes me wonder, what is different about this codec than a standard mp3 or m4a? Both of those file types have stereo capabilities, so why couldn’t either one of them be used for the “three dimension” audio? In any case, the concept of “three dimensional” audio is not new to me, per se, but i’m excited that it is going to be implemented into common music streaming services.