CMU School of Drama


Monday, August 26, 2019

Tickling the Ear With Sounds That Are Almost Tangible

The New York Times: Natasha Barrett’s introduction to classical music was not unduly peculiar. She can still recall her father’s collection of vintage vinyl, her love for Debussy albums.

She also remembers wanting to be a composer from an early age. But she didn’t live long in the past. As synthesizers became more common through the 1980s, a teenage Ms. Barrett began playing them. She also experimented with multitrack recordings.

2 comments:

Cecilia S said...

3D audio is such an interesting concept. When I listened to the audio clips in this article, my brian spacially perceived the sounds. For example, at one point, the audio sounded like a disk traveling in a circular motion through space. I was able to visualize that motion and the space in which the sounds were living in. I don’t have much knowledge of sound technology but I believe the use of sound to convey space has existed for a while now. At least, I’ve been to shows, seen movies, and listened to songs that have sounds go from one side to another, like on a two-dimensional plane. But Natasha Barrett’s use of stereo sound adds more dimensionality to it. It’s exciting to see how this advance in technology may change the way digital sounds play a role in our daily lives. But also, I wonder how this technology could play a role in theatre? How could sound designers use this to improve the experience of a show?

Rebecca Meckler said...

First off, I love the headline. It is catchy, engaging, and made me curious. And the article does not disappoint. I’m fascinated by the idea that tilting your head changes the sound your hear. I understand that sound reflects off our faces and impacts out hearing, but in the age of headphones, the idea is fascinating. Normally, when I’m listening to music or podcasts, turning my head has no effect so would be curious to know how noticeable the changes are. I’m also curious about how much head shape impacts someone’s ability to hear sounds and if you could notice that it’s not your head in a recording. The one thing I wish this article mentioned is what the story Pocket’s of Space has, if there is one. I love the idea of tactile sound, but I’m curious if there is a story arc and what it is or if its meant to be a storyless experience. Nonetheless, I’m extremely interested by Pockets of Space and I would love to experience for myself.