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Tuesday, January 28, 2020
Evocative, Enacted, Embedded & Emergent: Narrative Architectures for Immersive Storytelling
noproscenium.com: In an interview last year with two immersive creators, I asked them to make a hard choice: if given only one aspect of immersive design: would they pick “world-building” or “narrative”? Of course, ignoring one is often at the detriment of the other.
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My roommates are architects and my younger brother is currently at school for game design so I feel like this article helped me put some meaning to why they do what they do, and why they do it a certain way. My roommates think of not just how a space can serve its purpose, but how the space will reflect its inhabitants. My brother looks at games as a way of active storytelling, and this article brings up how both of these intentions can be intertwined. This article brought up the game/VR film Wolves in the Walls. The original story was written by Neil Gaiman, and this technology allows viewers to experience the story in a more physical sense. It’s not just enough that the viewer can see what makes up the world, but what brings it to the next level is when you actually give meaning to the noun and can interact with it.
A line that really stood out to me was when the author was talking about getting out of the idea of the nouns being the central focus when the verbs are equally if not more important. For the world of game design, for most, the importance of being able to do, accomplish, or interact with the world is far more important and central to the experience than the mear graphics or creation of the individual nouns. A prime example of this concept is Minecraft. Despite the minimalistic and, in my opinion, crude graphics it's the gameplay that draws so many people into its biomes and spaces. Minecraft appeals to a wide range of audiences because it focuses on the experience of the player. I once went to a work function with my dad where all his colleagues were sitting in a boardroom programming their own versions of the Minecraft space. It's truly astonishing what people do when they get into their heads while still inside the created worlds. While Minecraft may not incorporate all 4 of the Es that are discussed, the embedded and emergent narratives are both prominent.
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