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Wednesday, February 08, 2023
Growing Our Union Further - Animation, VFX and Gameworkers win a seat at the table
IATSE: Emily Gossmann worked as an animator at Titmouse Productions in Vancouver, British Columbia, for six years. Over that time, she put up with a lot—endless hours, unpaid overtime, crunchtime pressure, and the uncertainty of working from contract to contract (in her case, approximately ten contracts over those six years).
Despite all this, she loved her job. She loved the creativity and the artistry of animation. It was her passion. So she kept at it. Until the situation became intolerable.
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It’s good to hear that patch is working towards making VFX workers to IATSE. It is unfair that certain categories of artists especially in VFX and video game design are not under union protection or a part of something like IATSE to vouch for their rights. All artists should be protected from unpaid overtime and fast deadlines with harsh consequences because without them we wouldn’t have some of the finest media and entertainment so many people use unwittingly everyday. I think it’s ridiculous to this day that all corners of artistry whether tradition digital theatrical or what have you is still having to protest and fight to form and be protected by unions and treated fairly. I think it’s been clear for a quite a while that the “starving artist” trope is a trope that lives on for a reason. Often artist especially in emerging technologies such as gaming are neglected worker rights and stability because these new technologies have never posed an issue to being proposed as unions because that form of work didn’t previously exist.
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