CMU School of Drama


Friday, November 01, 2024

LiveHear: interaction at large live events

LightSoundJournal.com: For a few years now, Emiliano Morgia has been living in Dubai and, together with his founding partner Gianni Bruzzese, has created the platform, LiveHear, which allows the public to enjoy large-scale events such as pyrotechnics or drone shows, visible from a great distance but not audible.

6 comments:

Julia He said...

I was greatly inspired by LiveHear’s capabilities as a comprehensive business platform. The platform was designed with both event organizers and audiences in mind, and even includes tools to help organizers collect data and generate profits. LiveHear was created in response to a challenge faced by event organizers. I often notice open-air events with a large number of speakers set up. However, the sound quality is often not that ideal, even when organizers invest a large budget to improve it. Having this latency-free feature available on users’ phones could greatly enhance the audience’s listening experience. This technology also allows event organizers to reduce the complexity and cost of sound equipment. By streamlining the audio experience directly through mobile devices, it could pave the way for more accessible and inclusive events. Furthermore, it positions LiveHear as a forward-thinking solution in the event technology space, bridging the gap between innovation and real-world application.

Eliza Earle said...

I would not be surprised if a bunch of other software's similar to LiveHear begins to pop up. Live Streaming has continued to gain traction over the years and will not stop growing. Many social media companies are picking up on this trend as the article mentioned along with the delays caused by using such mainstream software's. The article claims that the upside to LiveHear is the lack of delay from the original audio to that displayed on the livestream. But this delay only becomes a problem in very specific cases where the visuals are seen in real time not through a screen and the original audio is unhearable. The article mentions the Sphere as an example of this phenomenon and they could really market this concept of a concert from bed. If you're visiting Las Vegas, can see the Sphere from your hotel room, and don't necessarily want to go out you can get discounted tickets and tune into whatever concert is going on that night. Although it takes a specific situation for LiveHear to come in handy the need for high quality live streaming software will continue to increase.

Octavio Sutton said...

I think this is a super interesting solution to a very real problem that I have seen and experienced. With things like live events, concerts, sports matches, and more, the issue that arises almost immediately is sound delay. Many times I’ve been at events that were detracted from because the sound was delayed, pulling me out of the experience since it didn’t feel like it was happening in real-time. One of these was a concert where I was far back enough there was a tiny delay between sound and stage. While miniscule, something like Livehear would have greatly benefitted the event in question. While I don’t fully grasp the technology behind Liveear, I think what it is trying to do, and has, accomplished is super important for the live event industry. I am always fascinated by the new ways of solving long-standing issues that people dream up. Livehear is a perfect example of this and I can’t wait to see the many more ways that it gets implemented into entertainment the bigger it grows.

Gemma said...

This is an incredibly neat technology, one which I think has a very wide list of applications. Being able to transmit audio at a low latency to quite literally thousands of people in the early stages of the technology’s development is incredible, and could be used at a number of large outdoor and indoor events both as a way of making them more widely accessible and more immersive overall. Especially with how ubiquitous cell phones are nowadays, having an app that can broadcast audio at a low latency would be invaluable in a lot of event scenarios. I do wonder about costs and data bandwidth associated with this application and how that factors in but I think I’m going to do some more research on it to find out. While I’m sure there are huge technological hurdles to clear to continue scaling this, I’m curious to see how it evolves in the near future as technology continues to hurtle forward.

Sara said...

This is a really innovative and smart solution to audio problems. It makes way more sense financially to make an app which is synchronized over the internet rather than set up delays which can be difficult and costly to pull off in an audio rig. This is a very cool solution. It reminds me of the work call I was on yesterday with IASTE local 3 and they were talking about the speaker placement. However, it was a pretty small event so there probably wouldn't have been much speaker delay necessary. Speaker delay also reminds me of a Chappell Roan concert video I saw once where the crowd was just SO huge that the front of the crowd and the back of the crowd were singing about a beat or two out of sync with each other because the back of crowd was so far from the stage and therefore delayed. You could probably measure the speed of sound just from a Chappell concert which is crazy cool.

FallFails said...

This reminds me of a Christmas light experience near my hometown, as my family drove through the exhibit there was a radio station we could tune into to listen to music and facts curated to the experience. This is also a great way to provide access to the many people who struggle from issues with loud noises and from hearing impairments and this is a way to make performance art more fun for everyone. If audiences are just listening through personal devices they can regulate the volume on their own.