CMU School of Drama


Thursday, November 25, 2021

Angelina Jolie & Harry Styles' Eternals Costumes Were Completely CGI

screenrant.com: The VFX supervisor for Marvel's Eternals recently shared that two of the Eternals costumes were entirely computer-generated. Marvel's latest family from director Chloé Zhao explores the origins of the Marvel Cinematic Universe and expands on the concept of Celestials, massive entities that oversee universal life, which was first introduced in 2014's Guardians of the Galaxy. However, Marvel's latest lore-heavy epic expands on these beings and shows the power and destruction that the Celestials leave in their wake.

4 comments:

Reesha A. said...

I am a huge Marvel fan. I have loved the comics since I was a child and the movies are my go - to choice anytime I have to watch one. So clearly, this article has been one of the more interesting ones that I have read this week.
I have following Eternals since it was first announced ~ everything from news articles to youtube videos about the making of the film, I have made sure to read so that by the time I end up watching the film, I have like ideas of where certain things came into play, which totally happened when I watched it ~ first day, first show.
I had heard that Thena's weapons were all CGI because the character could make any weapon of her choice in the moment. But I think I had never imagined that Thena and Eros' costumes were also CGI just cause I thought there's were just like the other Eternals. But I guess that if a design change happened during post - production, there is not much one can do in that moment.

Taylor Boston said...

In regards to Thena’s costume change in post-production, I am curious to know if it was a full rework, or if it was minor reworks that had to be made. I am also curious to know how much time that took to do depending on the volume of changes. It would have been nice to have more details about these changes, how the VFX team did these changes, and about the general logistics of these changes, but I think by now I am getting used to lackluster articles. What really interests me though is in the age of CGI costumes, is there a separate costume designer for VFX, or is it the same one? Will costume designers have to not only plan for physical costumes but digital ones as well? It makes me think about whether costume design and production classes and programs will now have to incorporate a digital component to account for this new aspect of costume design. It also makes me think about the prospect of making edits in theater productions with prerecorded aspects.

Ari Cobb said...

I think it’s pretty interesting how more and more things are becoming computer generated rather than physically made. I know that Marvel has been doing this with various costumes in the past, like Hela’s outfit in Thor Ragnarok was CGI, and so was a lot of Iron Man’s suit. I suppose it kind of makes sense considering how much more complicated and fantastical some of the costume designs are becoming. That and it also follows the trend of more things just in general becoming computer generated rather than fully fabricated. I can understand why they’d want to use CG suits for filming and then put in the costumes in the post processing, since they said that there were changes that had to be made, which is probably easier to make adjustments to the 3D model than try to go frame by frame to edit it. I have not seen Eternals yet but I love Marvel movies so I hope to see it sometime soon.

Allison Gerecke said...

I’ve seen a lot of chatter about this recently, and I feel like I had a few major takeaways from it. Firstly, CGI technology and VFX have gotten really, really good in the last few decades, and the fact that they can be used to do people’s costumes (not even augmentation, like the Hulk, but just their clothes) is incredibly impressive. Second, Marvel in particular is absolutely relying on CGI for literally every aspect of their movies other than the actual faces of the main actors, and they’re most likely doing so to avoid having to pay union rates for set builders and decorators and prop/costume techs. There’s a few images floating around of Marvel before and afters showcasing what some call and overuse of CGI. Scenes that take place on spaceships make sense to digitally add in afterwards - scenes that take place in standard offices or gas stations could have very easily been shot in their actual locations. VFX artists do not have a union and are both incredibly underpaid and overworked, and Marvel is famously, at this point, using them as a replacement for everything.