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Wednesday, October 20, 2021
What is MR and How Does it Create Exceptionally Immersive Experiences?
AMT Lab @ CMU: MR, or Mixed Reality, is appearing across the arts world, but its actual meaning is not well understood. A strong beginning includes a foundational understanding of the concepts of reality and virtuality. The concept of the reality-virtuality continuum was introduced as an anthropological concept by Paul Milgram, referring to the scale of continuity between fully virtual and fully real with an application in displays.
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I’ve read a few of this type of article for Newsquiz assignments so far in the semester, and everytime my mind explodes with both ideas and worries. The cutting edge technology of course presents revolutionary new possibilities for the theater industry which is an art form that constantly consumes new technology like a water wheel digging into a river, spitting out new work that is a mixture of everything it picks up. MR tech could lead to theatrical productions far beyond the scope of what we dreamed of previously, no matter the worries about what nightmare movie adaptations it could bring to Broadway. My more serious worries would be over the execution in this beta stage of the technology and making it look classy as theater is reputed to be. I cannot help but hope for the great possibilities of this technology while I worry about the downsides, but I think it will only take a decade to work out the kinks and maybe another decade before the rich highschools have MR tech across the nation.
Mixed Reality or MR appears to me to be what Augmented Reality would be under ideal circumstances. Augmented reality seeks to overlay virtual objects on top of a real image in real time. This, unfortunately, usually does not look all that realistic due to lighting changes and movement. Mixed reality does the same thing but uses advanced technology and techniques to more realistically insert virtual elements into a real image. As mentioned in the article, MR is not very popular with consumers given the expensive technology and the expertise needed to achieve the desired effect but it is in use in art installations. I think this is the direction that media design is headed in theater, but so far the technology that is not absurdly expensive has been lacking in believability. I hope that as we develop this technology further, it will become more readily available for use in theater!
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