CMU School of Drama


Friday, October 16, 2026

VR chair offers a new way into virtual worlds without a headset

newatlas.com: Virtual reality can take you anywhere, but strap on a headset for long enough and your sore neck brings you back to actual reality. A Kyushu University researcher wants to change that, and his idea is a chair that offers a new way of experiencing virtual worlds.

4 comments:

Clara S said...

This seems like a really cool idea but I don’t think it will completely replace a VR headset. While I have not gotten to play with a VR headset myself I can see the problems with current VR technology that the article brings up, a full room can be limiting because it is just screens in a limited space and headsets are heavy. While I think the chair is an interesting way to pivot from headsets, part of the effectiveness of the VR headset is the emerson. Being stuck in a chair will limit that since you cannot fully look around you and cannot walk around physically while doing so virtually. I think using this new technology for something like a museum exhibit is a great idea for an immersive experience without having visitors have to put on headsets or dedicating a full room to a digital world. While I don’t think this technology can entirely replace VR headsets, I can see the chair being used for art once it gets further developed.

Eliza Earle said...

I feel like the main Ahh factor of Virtual Reality is the immersiveness and a chair that is sort of encapsulated by screens defeats that purpose. Although I can understand people who work on and with VR being annoyed by the possible neck strain they should be purposely using the product that they are selling to customers and not testing how games look on this chair. I have some but minimal usage when it comes to VR but another factor of many of the games or use scenarios I have seen require you to have large amounts of hand usage and I personally would be scared to hit my hand on different parts of the chair. Overall I just don't think I understand the vision that these people are trying to achieve but one small detail that I found particularly interesting was that the chair turned with your head movements. That felt particularly SiFi and seemed somewhat disorienting.

Jordan G said...

If I am being honest the first thing I thought of when I saw this article and the photo that came with it I immediately thought of the VR chair that the villain has in 'Ready Player One'. The villain in that move had a chair that allowed him to move his VR character without moving his body but he still needed to where a headset that the chair connected to for him to see into the game. So in reality the chair and screen that is described in this article is move advanced than the chair that is seen in this science fiction movie. This fact on its own shows how advanced this idea is in the scope of technological advancement. It is also very cool to see that this invention is actually not exactly using any new invented technology. Instead this invention itself is just repurposing other technology in a new orientation to accomplish this setup that does not need a headset to go into VR.

Octavio Sutton said...

I think this is a really cool invention created for the use of VR. I remember long ago, back in middle school when VR was a youtube video on a phone and a cardboard cutout made in class. I think it’s really cool how much VR has progressed since then. There are a lot of really cool ways that you could implement VR into artistic projects. The biggest benefit of this chair seems to be that you don’t have to wear a head rig in order to experience the VR, allowing the user to sit down and relax while they interact with the virtual environment. I think the science of this chair is really cool too. Simply by using optics, they are able to create the illusion of depth for the eye by showing offset pictures. This is a really cool thing that you can do with lenses, and even things like this could have use in some other creative fashion. I would really like to learn more about where these are being used and what the actual experience is like.