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Friday, October 31, 2025
Physicists Built a Pixel So Small, Full HD Could Fit on a Bread Crumb
gizmodo.com: We’re living in the age of miniaturization. Whether it’s a smartwatch, AR glasses, or the many other gadgets we’ve reviewed here at Gizmodo, tech is getting increasingly smaller. New research takes this to yet another extreme, with researchers developing the smallest pixel ever.
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5 comments:
While the possibilities described in this article are exciting and demonstrate that there is still further innovation to do in these technologies, I wonder how much farther we can go and how worth it it may be to continue down these paths. I am likely ignorant to the various applications that this would play into, but once we reach a certain resolution that is indistinguishable from our own eyes, what reason do we have to go further? This is not to say that these scientific endeavors are not worthwhile, but instead that I worry that we will be convinced that these technologies will be better for us, thus allowing for higher charges for something that may not even be really distinguishable. Maybe there is something to say about creating effects for theater or entertainment down the line as opposed to personal products, but I would be curious to understand how this could benefit consumers, if there is benefit at all.
This is an interesting innovation. I didn’t know we needed pixels so small we could see HD on a breadcrumb. I think this is a neat invention even if only in a developmental stage. I think it’s ending note of it’s utility in everyday life could be interesting for VMD in terms of theatre. Being able to fit a project onto clothes or accessories like glasses could expand possibilities for live cams and making equipment fit in smaller footprints. A tiny projector could mean increasing it’s placement ten fold and also open up new angles and height possibilities than in a conventional theatre set up involving video media design. Beyond VMD, I am not sure how this could be useful to theatre design. Theme parks however always benefit from lower-profile equipment used in rides where they need to be hidden or in awkward places. It would be cool to see this take off into further action to be part of a real micro projector.
This is absolutely mental. Absolutely crazy. The scale comparison for this new pixelated size being 300 nanometers by 300 nanometers really makes me think about the future of film and photography. 17 times more than what we've had is not only a significant shift, but also a significant comparison. I've never liked vr for any reasons. It encourages the neglect of the physical world, it is extremely expensive, and it's awful for your eyes and brain. It just isn't healthy at all in any way other than the companies that market it. It's because we have a natural fascination with seeing the world in different ways, shapes, and forms. Because we as humans have an inherent and almost biologically neural need to be understood. We want to be replicated or try to find things that could replicate how we see the world. Which is why I think it would be really interesting to see how this pixel size affects vr.
This is certainly an eye-catching headline, though it seems this technology is very far away from being ready for mass commercial use. The idea of having a pixel on the nanometer scale would be absolutely insane, though I question the use case, as we seem to be approaching the limits of the resolution our eyes can perceive. The leap between 4K and 8K is not the same as the gap between 1080p and 4K was. It seems likely that that effect will compound over time, and whatever comes after 8K will be less noticeable than the jump beforehand, and so on. However, one application I could see for this nanometer-pixel could be in smart classes with a very high resolution, as pixels that small could achieve clarity that current OLED screens cannot achieve just yet. Regardless, it will certainly be interesting to see if this ever gets off the ground, and how displays continue to develop in general.
This new technology is interesting but I must admit that I struggle to fully understand the intended use case of such tech. It feels like anything that could actually make use of such incredible pixel density would lack the processing power to drive so many pixels. Of course it’s possible that use cases will crop up as companies make plans with this possibility in mind. I think it will be interesting to see what the end product looks like both in reliability and price. Such a technology is interesting as a proof of concept but it’s so far ahead of much of the supporting technology that would be required to make full use of it that it feel like even if it could be mass manufactured there would be little application for something like this until more research and development both for this technology and everything around it. Though with the exponential progress of technology it’s entirely possible that this will be helpful in the not so far future I don’t see a use case today.
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