CMU School of Drama


Tuesday, April 01, 2025

FRAMESTORE DIVES DEEP INTO THE GORGE

VFX Voice MagazineVFX Voice Magazine: A lab experiment gone wrong unleashes a toxic fog that causes mutations that need to be prevented from escaping into the world. To accomplish this mission, two guard towers were constructed on either side of the natural landmark with one occupied by a sniper from the Soviet Union and the other manned by the Western Hemisphere. Directing the Apple Studio and Skydance feature The Gorge is Scott Derrickson, who turned to Production VFX Supervisor Erik Norby to look after what could not be achieved practically.

2 comments:

Ari K said...

I clicked this article for the pictures and holy cow!! Nevermind the post production visual effects, the scenery and prop work is phenomenal. Imagine standing in that set. I think all parts are incredibly well done. It is clear how much planning and consideration went into the creation of the effects. The character concept sheets are super detailed. The quote from the effects supervisor, ““It’s cool because this is one company where you can get all of that knowledge beforehand, so when you get to do the shot in post-production, you know the history of why this is happening from left to right, not right to left, or, ‘I have this idea; has it been considered before?’”. I know exactly what they mean, because there are so many times when I’m working on something and I feel like I have an idea of what is wanted but it’s unclear what is expected. I imagine it’s incredibly valuable as a supervisor on such an ambitious project to have that clarity and it makes all the difference.

Mags Holcomb said...

If you ask any of my friends they will all tell you I'm a scary cat when it comes to horror. That said, I love the world building in horror movies. Whenever I do not have the time or energy to watch a full movie I will watch horror movie trailers. This article was so cool to see the pre and post effect shots. The key comparison was the lighting remained constant. They tried to make the lighting as accurate as possible to get the jist of the highlights and shadows. From there they could make minor adjustments as needed. It was interesting that they did all of the fog in post effects as opposed to using any real life haze. This allowed them to have more control over the substance and its properties. But one might wonder: does that take away from some of the magic of house made effects?