CMU School of Drama


Monday, April 20, 2020

Which Is Better: 2D or 3D Media?

www.themeparkinsider.com: Media have become an ever-more important part of theme park attractions. It's not just in theater-based movie attractions and on monitors suspended above switchback queues anymore. Designers now intersperse media throughout a wide variety of attractions, including roller coasters and even log flume rides.

2 comments:

Elinore Tolman said...

This is a really interesting conversation I haven’t really heard before. I have heard about 2D vs. 3D when it comes to film animation (which I prefer 2D for), but surprisingly not for theme park rides. It has been a while since I have been to a park like these that require screen animations so my memory of these experiences are a bit hazy. It seems that with 3D animation as a whole, it’s used as an attempt to impress audiences with how far we have come with computers. And that’s not to say it isn’t really impressive because it is, but it feels a better experience is sacrificed just to impress audiences. Based on the feedback poll on the end of this article, the majority opinion leads towards 2D animation, so it feels strange that there is such a strong push by companies to use 3D. There has always been a special magic about 2D animation, I can only hope it doesn’t disappear forever.

Ari Cobb said...

I think that either 2D or 3D media can be good and effective if done correctly. I think that when it comes to the theme parks, it really depends on the kind of ride or attraction it is. Some kinds of simulators and rides can definitely benefit from the added 3D screen aspect. To be fair, I tend to like the rides that don’t really use screens other than perhaps some background effects, and rely more on the physically built things in the attraction rather than media. Much more immersive that way. When it comes to just films, I much prefer 2D over 3D, or 4D, since like the article says, the extra effects don’t really feel like they add anything and come off as more gimmicky. In a general sense, whether or not it’s 2D or 3D, the makers should flesh out a good storyline before doing through with it.