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Friday, March 23, 2018
Game developers push for unionization amid insecure positions, excessive OT
Ars Technica: Going into the Game Developers Conference this week, you could foresee some of the hot topics that would be consuming the world’s largest gathering of game makers: stuff like real-time raytraced graphics, fantastical blockchain-based business schemes, and how to design games for augmented reality. But another surprising issue has overtaken many of the discussions in the Moscone Center hallways this week: that of unionization.
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It’s really unfortunate that it this is such a problem in the video game industry. I particularly love indie companies and the games they produce. One of my favorite company has only fifteen members and so even if unionization took place, it wouldn’t really help anyone. What makes this worse is that unionization is less necessary in the larger companies like EA and Activision because there are fewer issues due to money than in smaller companies. However there is the issue that “if somebody leaves there are a hundred people lined up to take their place”. I considered going into game design in college for a while and the main feedback that I received from the professors at multiple schools was that there is an overabundance of people trying to work in that field and that there are nowhere near enough jobs or money for everyone. I hope that these issues are solved soon that the industry can continue to grow and thrive.
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