CMU School of Drama


Tuesday, September 15, 2020

Building a Library From Home

SoundGirls.org: As a sound editor, having a well-rounded library is very important. Some of you might be lucky enough to have a library provided to you by your company and others might be wondering where the heck you even start. There are plenty of great libraries out there on the web that you can purchase or download for free with no effort of recording at all but there are also going to be things that you will need to record yourself. A good place to start is by recording small handheld props.

2 comments:

Jem Tepe said...

Even though I'm not interested in being a sound designer, I've always found the process of foley so interesting. I vividly remember watching foley bonus features on DVDs as a kid and loving how sound designers can trick the brain into thinking the sound one thing makes is the sound of something completely different, and just how comedic the image of someone running in place matched up to a character is. This gave me a really good glimpse into this process, especially when Finan wrote about eliminating background noise, down to the smallest hum like a refrigerator running. It also made me wonder how many sounds I had heard in places that were not played live via a mic, but was just an incredibly well timed clip from a library. I also wonder how much time foley artists spend making library sounds, since there is an infinite amount of sounds that could be needed in any given play, and you could spend your lifetime making sounds and still find sounds you need that haven't been made yet.

Ari Cobb said...

I’ve seen some videos of people creating their own sound effects with a wide variety of items and props and it’s crazy the amount of creativity there is. The process of foley is really neat, and so it’s always pretty interesting to learn about it. There are so many places do download free sounds from now that it’s not too hard to find sound effects for whatever you might need, but occasionally the exact thing you’re looking for isn’t quite there. I’ve also seen some people who work in the business say they almost never re-use the sounds that they make for one thing because the sound effects for every application is unique. I think this article does a nice and quick overview of sound recording quality, and some tips for getting the most out of the time spent. I’m not a sound engineer, but I do like making videos every so often so perhaps this information will be useful to me later on.