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Wednesday, November 19, 2008
Virtual worlds increasingly generated by software, not made by artists
Boing Boing: "Here's Far Cry 2 technical director Dominic Guay talking about the importance of 'procedural content generation' for massive online games -- basically, using software to create worlds that had previously been hand-built by artists. It makes a lot of sense, but what fascinates me is the narrative possibilities for fiction about games: these procedural systems have or will shortly attain a level of complexity that makes it impossible to predict their outcomes."
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