CMU School of Drama


Wednesday, March 05, 2025

Surface Modeling Explained

Fusion Blog: Surface modeling is the process of creating a three-dimensional (3D) representation of an object’s surface using mathematical equations. The helps designers to develop the exterior shapes and contours of a model, making it look more realistic with textures, smoothness, and even imperfections.

1 comment:

Eliza Krigsman said...

I love Fusion so much, but I haven’t actually applied it for surface modeling per se. The realism of surface modeling and the accuracy and precision involved are so incredibly satisfying, digitally or in person. I’m interested in how it is useful for aerodynamic design, as I have seen digital simulations of cars and such being tested throughout iterations. I didn’t realize I could use Fusion for things like that. I wonder if it is Fusion or another professional program used in those situations. The design flexibility of surface modeling seems to be a huge plus for scenic and technical design. With constraints changing day by day and new ideas surfacing, it’s nice to be able to adapt efficiently. I am somewhat familiar with spline surfacing and NURBS but didn’t know about Bezier and Subdivision surfacing. I’m curious as to how accurate Subdivision surfaces are, with it being subtractive rather than additive (at least seemingly).