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Friday, March 07, 2025
Costumes Make Lurid Power Games In Zoë Kravitz’s ‘Blink Twice’ Scarier
www.forbes.com: BLINK TWICE, by Zoë Kravitz, is an exemplar when considering what information is easily accessible and what details viewers are expected to intuit or infer from clues left like breadcrumbs. The film came out of a story that the director wrote while on set for another film in 2017.
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The costume designer discusses how having a narrow artistic vision made her job easier in some ways, because its easier to catch when something is unintentional. I've noticed this a lot in my own creative work, and it can be either really exciting or really annoying to design with such parameters in place. If I really enjoy the material I'm working on, it is so satisfying to be able to wrap my design up in a neat, precise bow. However, if I don't enjoy it, I've found that the parameters feel more like restrictions. On the other hand, if I don't enjoy the source material, having such an explicit lists of do's and dont's does make it easier to get through the artistic process. Ultimately, I agree that designing for a piece with a very solid artistic vision makes things easier. You don't have to spend the time trying to whittle down exactly how to execute an emotion or principle presented by the director (although that puzzle can be a lot of fun in its own right) and you can really focus on ensuring every single detail fits the parameters you need to fit. I think a good middle ground between having a super fleshed out artistic vision and having nothing but a concept makes for the most fun designing.
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