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Thursday, October 22, 2020
AI-Driven Dynamic Filmmaking is the Future
VRFocus: In a simulation, driven by simple rules, we meet artificially intelligent creatures, called “Agents” who live on their planet, cooperating to survive. That is until you arrive with the power to maintain the balance of their peaceful existence, or, you can throw them into a state of chaos. The choice is yours, what will you do with the responsibility of your agency?
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As I was reading this article I kept thinking, “this sounds a lot like a video game.” Then I arrived at the section that began with “Isn’t that a video game? Well, yes, but no.” They took the words right out of my mouth. And honestly I still think it’s a video game. But I was convinced that there may be more overlap between movies and video games than I ever would have previously considered. This article argues that this interactive VR experience is not a video game because it is not concerned with an objective or final goal. But isn’t a goal what motivates the player? The narrative itself may not have one finite conclusion, but just because the goal isn't determined by the “film’s” author, that does not mean the goal does not exist. In this game, the viewer conceives of the goal and takes action accordingly.
In a film, the viewer has no power, while in a video game they have exactly as much power as the designer gave them. There will never be a movie where the audience is one of the characters and has a direct influence/involvement in the plot. I will go to my grave believing this is a POV game. But I do think it is interesting that we are now taking cinematic elements and bringing them into the gaming world. Even though I am not a gamer, I can appreciate that this blurred line could lead to some insanely beautiful creations.
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