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Tuesday, July 22, 2014
How To Build a Life-Size Dragon
Tested: I love video games and video game culture, and last year was stoked to be asked to be a part of a team doing the Zombie makeups for Capcom's Dead Rising 3 booth at E3. It was there that I befriended the creative services team in charge of all of these cool trade show events and displays. Jump ahead to a few months ago, when I received a call from the team lead at Capcom to bid on the making of a display sculpture for one of their upcoming games: Monster Hunter 4 Ultimate!
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First off, this dragon is beautiful, impressive and overall amazing. As someone who sculpts, I would love to be involved in a project like this some day. I think the process of making this dragon shows the importance of a thoughtful process when undertaking a project. They started in small scale, then made a digital version. By starting with a prototype out of similar material, or at least material that will be sculpted in a similar way, they were able to get an accurate idea of the aesthetic potentially better than they could have if they had used a computer to generate the original model. They then put serious thought into various materials, rather than just going with what people typically use. By working with cubes that could be removed and replaced, they increased their margin for error, which is vital for a project where mistakes are inevitable. I could go on about how detail oriented, careful, and calculated their process was, but I would be naming almost everything they did. When you approach a project, you need to plan thoroughly and be able to find and correct mistakes. When I look at this article, it is clear to me that this piece is as much a result of impressive organization and planning skills as sculpture. After all, when Ippolito talks about how he built the dragon, he talks about the planning, not the sculptural techniques. What these artists do can be applied to any task to improve the quality of the end product and often increase efficiency.
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