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Friday, February 17, 2012
My Big Fat 3D Head
Between the Lines: A fun Friday project to share and something you can do as well. I captured my own head in a 3D model using the free Autodesk 123D Catch software which takes a series of photos from a regular camera and generates a 3D mesh. It is quite simple as long as you read the instructions on how to take your photos. Since glasses are thin featured and also have transparent glass they should be removed. The most difficult part is sitting completely still for about 2 minutes as someone takes photos of your head from different angles.
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4 comments:
why do i really just want to use this to make a 3d head of Dick block and Peter cook for playground next year?
Besides the fact of how interesting this is and how cool it is or could be used to replicate human heads, just think about the possibility of taking photographs to make other objects. This software (and hardware) is designed to be used in conjunction with another and also is an ease of use software to create 3D renderings. There is some skill required, especially switching between programs, but the learning curve and ability to take photographs and a close replica in 3D just brings new technology and capability for an average theatre person.
have to admit I am a sucker for the new 3D-tech - especially the new open ware and open source products. I think this tech could be a really cool and really useful process to make things in. Assuming I could do everything that Shaan is doing in the article, then if I had a broken part I would only have to put a bit of glue on it, take a ton of photos of it and then print it out. I feel like this article is a little too up beat about how easy it is to do all of that. In my experience with 3D meshes and trying to get multiple programs to work together, I feel like I would end up spending an inordinate amount of time working on the computer.
This has amazing possibilities for props manufacturing. Replication of items from photos is an amazingly powerful technology and it opens up a new level of accuracy in props creation but as with other technology ease of use seems to be the issue. How easy is it to use and how often is it glitchy and how often is the technology just harder than sculpting it.
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