Community, Leadership, Experimentation, Diversity, & Education
Pittsburgh Arts, Regional Theatre, New Work, Producing, Copyright, Labor Unions,
New Products, Coping Skills, J-O-Bs...
Theatre industry news, University & School of Drama Announcements, plus occasional course support for
Carnegie Mellon School of Drama Faculty, Staff, Students, and Alumni.
CMU School of Drama
Friday, March 22, 2013
Return to BioShock
Studio 360: While the most visible evolution in video games has been in the realm of graphics, resolution, and processing power, another kind of progress has been taking place on the level of narrative. Ken Levine, the creative director of Irrational Games, has been in the forefront of that development.
Subscribe to:
Post Comments (Atom)
6 comments:
Playing video games has most definitely become much more interactive and time consuming. Because the stories that are told within the games. Many of the games are hours and hours of game play and are very intricate. The story mode of a game has been developing and has truly starting to reach a peak. This reminds me of another post commenting on how come video game movies fail. There is most definitely some true talent and skill that goes into creating these games and with the graphic technology getting extremely well done as well, they are creating a interactive movie.
when people think of video games (atleast those who do not play them regularly) their minds go to senseless violence and guns and blowing things up. Games like the assassins creed series and Skyrim have a fantastic strategy and story to follow. I personally have never played the bioshock series but from what ive seen from previewing game play it does have a great rich story line behind it. This ties fairly well into the article not to long ago about why video games that get turned into movies dont do well. Some very popular games like the resident evil series do have a very good plot structure just those who do dont take the time to play them and get throught the entire plot get to see them. I am interested to see though how interactive this game will be with its story line. Mass Effect is known for the user being in control of the actual outcome and changing the story based on gamer decisions. (granted the ending of that game caused enough displeasement that the makers released an alternate ending)
I can't speak much for the Bioshock franchise, however games like Call of Duty, Army of Two, Halo and Gears of War have also really increased the intricacy of their story lines in the last few years. Call of Duty: Black Ops 2 and Army of Two: The 40th Day both offered the player story lines that varied based on their decisions during gameplay, allowing the user "to choose their destiny" if you will. It also gives you the added bonus of unlicked a multitude of features as you play the game various times, never having to experience content the exact same way. These developments have really brought a different life to these games aside from the radically popular online multiplayer battles, and in some cases (Army of Two) the creators of the game have also written graphic novels to build on and extend their worlds for fans and future games.
Im a huge fan of this idea!!!! and would absolutely love to play this way in a murder mystery game. I love the idea of feeling more involved with the video game and being more free almost. especially when its more art based and scenery based over killing and shooter based games. Haven't played and COD or any of the other games afore mentioned mainly because i havent had ime but also those types of games dont appeal to me. this game however does and i see a great market for it! Games have come so far withen just a few years the graphics are insane now.
Ken Levine is a really cool guy that I have been following since the first bioshock came out. Bioshock Infinite is also something that I think highly of and have been following for a long time. I respect the Bioshock games a lot because they tell really powerful story, but they use the video game art to do it. For example they truly use the game play to tell the story instead of just telling everything though cut scenes. Game play is the tool that video games have that plays and films do not have. I really think that people need to start seeing theatre and games like very similar art forms just with slightly different tools. Ken Levine is one of the leading game designers that will be pushing games forward as an art for. This interview really gives me confidence that Ken knows where he's going with this.
I played Bioshock and the sequel Bioshock 2 and they were both exceedingly enjoyable games and like the article says they were not the generic violent runaround and shoot people type games, they had complex and indepth storylines that made you contemplate whether the "bad" characters were bad and if you were doing the right things. It also managed to create an atmosphere which was scary and made you nervous as opposed to just running straight in to the thick of battle. I have been anticipating Bioshock Infinite since the early stages of development and while it comes out today i probably wont get around to playing it until this summer.
Post a Comment