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BBC NEWS: "A whole generation is growing up for whom video games are a key part of how they relax, whether it be fragging friends in a first person shooter or backing up the main tank in a Warcraft raid."
i have known people that have instead of going to class they just played video games instead of class. Some people have trouble distinguishing between the real world and the gaming world. I think that there has to be a line between the gaming world and the rela world.
I can't see this "virtual work place" becoming as successful or creating the same effect that a video game would offer. No longer would gamers be existing in a fantasy world. They would be interacting in a simulated real world! That is whats problematic. Who knows, the things that one person does in a computer game might soon be plausible through this "Virtual Workplace". Freaky.
Well if people see the games they play at home as a relaxing retreat, and then the games get brought into the work place, then the games may loose their relaxing nature and the entire experiment would bo down. The likely hood though that a complete failure would occur is probably slim, but the relationship that causes people to work hard at work, and play intently at home may not transfer well.
While creating a gaming atmosphere may not have the same affect as a video game, I can see how it would definitely make a workplace more enjoyable. I would almost certainly be more motivated if I received a bonus for doing well on a project that consisted of a box of silver dollars which I had to access with a hammer.
It would seem as though this tactic would prove more beneficial in specific industries and for target employees/departments. However, at some point employees may feel that they are being treated like children. The article had me going until it mentioned rewarding employees with "virtual cash..." Gamers or not, work is real life and real life rewards should come with doing your job. It all seems pretty silly to me though, at some point you are paid to do something, so do it. Virtual reality work environments seem too "21st century" for my old fashioned ways.
6 comments:
i have known people that have instead of going to class they just played video games instead of class.
Some people have trouble distinguishing between the real world and the gaming world.
I think that there has to be a line between the gaming world and the rela world.
I can't see this "virtual work place" becoming as successful or creating the same effect that a video game would offer. No longer would gamers be existing in a fantasy world. They would be interacting in a simulated real world! That is whats problematic. Who knows, the things that one person does in a computer game might soon be plausible through this "Virtual Workplace". Freaky.
Well if people see the games they play at home as a relaxing retreat, and then the games get brought into the work place, then the games may loose their relaxing nature and the entire experiment would bo down. The likely hood though that a complete failure would occur is probably slim, but the relationship that causes people to work hard at work, and play intently at home may not transfer well.
While creating a gaming atmosphere may not have the same affect as a video game, I can see how it would definitely make a workplace more enjoyable. I would almost certainly be more motivated if I received a bonus for doing well on a project that consisted of a box of silver dollars which I had to access with a hammer.
It would seem as though this tactic would prove more beneficial in specific industries and for target employees/departments. However, at some point employees may feel that they are being treated like children. The article had me going until it mentioned rewarding employees with "virtual cash..." Gamers or not, work is real life and real life rewards should come with doing your job. It all seems pretty silly to me though, at some point you are paid to do something, so do it. Virtual reality work environments seem too "21st century" for my old fashioned ways.
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