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Thursday, December 04, 2025
How NIN Guitarist Robin Finck Scored Horror Game 'Sleep Awake'
www.rollingstone.com: Whether it’s a movie or a game, a good horror experience is almost entirely driven by sound. Audiences react to jump scares, body horror, and skin-crawling nightmarish imagery, but all work in tandem with audio — or the intentional lack thereof — to drive home discomfort. Just as much as viewers can recall a particularly gruesome visual or haunting scene, they inherently play back in their heads the squelches, footsteps, whispers, and sonic booms that triggered their fight or flight.
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