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Thursday, October 27, 2016
Bourne Identity director Doug Liman on the making of his new VR series, Invisible
The Verge: Virtual reality filmmaking is in its infancy, but for Bourne Identity and Edge of Tomorrow director Doug Liman, there are already too many rules. The press release for Invisible, a five-episode action series that officially premieres today, lists a whole string of guidelines it’s disregarded: don’t cut too much, don’t move the camera, place shots at a natural height for the viewer. For a VR series, Invisible is downright frenetic, complete with chase sequences, shots-within-shots, and frequent shifts in location, from a Haitian village to a Brooklyn restaurant.
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This is a little bit more than what some people ask for with a film experience. To allow someone to see all sides of a shot, and give the audience an experience that they want to see more becomes immersive. That’s what everyone is wanting nowadays. With our shorter attention spans and the desire to be at the center of the universe, gives us the control to control what we want. I’d be intrigued at watching a Jason Bourne movie partially because of the nature of the film and how fast paced it can become at times. Trying to watch everything that is happening is just difficult to do, so you have to make do with what you can. It looks like this should only be available through a computer mouse controlling what you watch where. I feel like if you have continual scene changes, and over the course of those changes, the focus changes. You’d be getting whiplash in your neck, unless the VR is able to always start from the same central point to prevent that from happening.
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