CMU School of Drama


Tuesday, February 25, 2014

Why Good User Experience Design in Games Is No Longer a Luxury

c2meworld.com: It used to be simple. In the 1980s, most games were played on arcade machines or early iterations of consoles. The game mechanics and the design were straightforward out of necessity – the limited graphics and computing power wouldn’t allow for much else.
From 1990s onwards, game play shifted to PCs and games became more complicated, like The Sims, Command & Conquer and Dune II, encouraging deep engagement from the player. Over the last few years, things became even more complex as players moved online and genres such as MMOs evolved.

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