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Saturday, April 26, 2008
Spiderman Ride at Universal Studios
Entertainment Engineering - Volume 5 Issue 4: "This exciting adventure ride is located on Marvel Super-Hero Island at Universal’s Islands of Adventure. Super Hero Island is home to some of the great characters in Marvel history not to mention some incredible rides"
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6 comments:
I liked the end part of this talking about how they needed to render every frame separately. This must have taken some poor soul an amazing amount of time to program. I'm not too excited to ride the ride however. Knowing islands of adventure, it will probably be a huge disappointment after a three hour wait in line.
I think this ride sounds interesting. I've personally never heard of a ride that is 3-D while moving and that sounds different at least, better than another roller coaster at least. It's really surprising what ends people go for entertainment, then again I guess we do some ridiculous stuff sometimes for an effect...
it is interesting to view this article in the context of theatre. is it possible that 3D element will be incorporated into drama anytime soon? or that maybe we will have seats move?
This ride still remains the greatest amusement park ride I've ever been on. The combination of a moving car and the 3D aspect made the ride a lot of fun. The details are definitely there, so I'm not surprised that the ride took so long to create. I hope we start to see more rides like this in the future: it really makes for a good concept.
I haven't been to an amusement park in over 10 years, but I imagine this is quite popular with older generations who haven't had a chance to experience the full extent of 3D entertainment. To launch off of Peter's comment, 3D and audience integration technologies would make a very unique live show if applied tastefully. It's primary objective in the beginning would be to rock the foundations of traditional live performance, but I think it would prove an interesting move.
And working in theater we think its hard when we have a flat that moves by itself. Try putting the audience in a big piece of scenery and making them feel like they are in danger, but are actually completely safe. Entertainment design is totally ridiculous. P.S. This ride has to be close to 10 years old now... Why the article out of the blue?
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