CMU School of Drama


Friday, September 28, 2018

Oculus Quest put us in an ‘arena-scale’ Wild West shootout, and it was great

The Verge: The Oculus Quest, a $399 standalone virtual reality headset that’s shipping next spring, was only announced yesterday. But it’s making its third appearance at the annual Oculus Connect conference, after appearing under the codename Santa Cruz in 2016 and 2017. We tried Santa Cruz both years and came away impressed, but the demos were tightly controlled and run on non-consumer hardware.

2 comments:

Chris Calder said...

VR has really started to take over the TV and film world in the past year. I think it is safe to say that many audiences/users are looking for an interactive experience rather than strictly visual. Sadly, my experience with VR is slim, and have only been able to touch the fringes of the experience. That being said, I think it is very easy to get a good understand of the concept by reading articles that are similar to this one. Overall the features of VR are simple in thought and it is the execution that makes the experience unique and revolutionary.

This article, in particular, does an excellent job of explaining the capabilities of the Oculus and how versatile the technology is. Not only is the technology versatile but it is also affordable, I think it is rare to see new technology come to market and be in a price range most people can afford. I am interested to see how this product and other like it perform when they are put to the test.

David Kelley said...

So like Chris my VR experiences are slim to none but with my limited experiences I have been throughly intrigued. One of the major issues that I felt have always hindered the car experience is access, this is to say that good units have either been prohibitly expensive or they where just to clunky to feel natural in use. That said this new headset seems to be able to help with both of those issues, and while the article is quick to note that the VR experience that they had with the arena shoot out was one designed internally and limited in scope there are definitely some cool take away from the fact that we can even do it in the first place. Even if this type of VR experience will be limited to theme parks and arcades that is still hands down cooler than a lot of the experiences available to use last decade so I’m excited.