CMU School of Drama


Monday, October 03, 2016

Gravity Sketch allows designers to create and alter 3D models in mid air

www.dezeen.com: The team behind the Gravity Sketch iPad app have launched new cross-platform software, which gives designers the option to draw and manipulate 3D objects in a virtual reality environment (+ movie).

The updated Gravity Sketch software is an update on the team's previous products and similarly allows designers to develop forms in three dimensions.

5 comments:

Unknown said...

Last week I was talking to a friend who is a computational design PhD student at CMU, and he is actually working on a project right now to incorporate VR/AR technology with architecture design softwares. According to him, VR and AR actually have different advantages when doing 3d design. Intuitively, VR is more fitting for one-person's use, while AR is more convenient for team collaborations. Also, viewing a model on VR and AR can be very different depending on the setting. For example, using VR can allow us to see what it looks and feels like to have a piece of furniture at an imaginary home, or in a hotel. AR, on the other hand, can allow us to see it in real space, in context with other real world objects and human beings. I briefly scanned Gravity Sketch's website, and I think their current project is only for VR. I think it would be super cool if they could have a AR version of their apps as well, and make the models editable on both VR and AR apps. Looking forward to seeing what they come up with in the future.

Unknown said...

I have a lot of mixed emotions about VR in general. My biggest concern is that you are completely blind to the outside world, but seeing and walking around in a completely different world that does not necessarily exist. My biggest concern with this article is that this is essentially replacing model making. Yes, you can live in a rendering now, but there is a lot of important information that you get from you would not even get close to getting if you were looking at a rendering through a VR mask. A good example is getting a sense of exactly how a scene shift is going to work. With a rendering you get to see the before and after image. However, with a model you have to physically more all of the pieces, so you really have to think through the scene shift. I am very strongly no VR.

Alex Kaplan said...

It’s really amazing what technology can do. The fact that we can put on special goggles and draw in 3d in the air before us is mind blowing. I am sure that this will help inventors see concepts in new ways as well as allow for people to make their ideas a reality much easier. Being able to directly import your creation into Rhino or even straight to a 3d printer allows for almost unlimited opportunities. One thing that will be interesting to follow when this technology is released, is how easy it is to learn how to use it. In the video that is in the article, it sometimes seemed to me that it could get complicated when motioning with your hands. I am sure that there is a steep learning curve, but it will be something to look into all the same. I am excited to see what new VR technology that will come out in the next few years!

noah hull said...

Normally I don’t care much for virtually reality stuff. I find it tends to be gimmicky and clunky, not to mention it comes at the cost of loosing all your awareness of what’s around you. But this looks like a really cool idea and I would love to try it. If it works fluidly getting to experiment with designs in VR could be hugely beneficial. We already have 3D models which give us an idea of what different designs will look like with out the time having to build multiple models for ideas that may well get thrown out. But this would let us take that even further. Designers could experiment with ideas at full scale and from all angles instead of shrunken down on a screen. They would have a way to get an idea of what the audiences’ experience would be like before starting the work of building everything in the real world and potential issues could be headed off early on in the process instead of being found later on and being potentially costly (either in terms of time or money) to fix. (posted)

Unknown said...

A tool like this seems great for concept designs. Getting the basic shape you need to show what it is you are going for. While being stuck with a computer and having a harder time trying to manipulate objects due to one point of reference. This allows you to use both of your hands to elongate, stretch, manipulate however you want to call it, into a way that is helpful to you. As the saying goes, two is better than one, and you get that with this with the freedom of two hands. The lines aren’t cleaner by any means, but that’s not to say that this won’t eventually get improved by having the capability to shave or smooth an object. Is this strictly a sketch program, or can it be used to create solids? You can select multiple parts at one time, but they still become individual lines after that.