The Arcade Man: Thanks to an amazing little device that allows us to be “inside
a game” and the project I’ve developed in the last month, I think I can say that we are in a very good way to materialize a great part of Kevin Flynn’s dream…
I present you the RiftCycles Project.
3 comments:
I'm a fan of VR and Tron, but I'm not sure about this arcade thing. It looks really good, but the way that it plays is the most important thing. I wish that the article talked about the control system. For example is the rift used for head movements or bike movements? Are you able to play with other people or just the computer? I see two bikes in the pictures but can the game take more than two players? I see that the bikes are on steal frames, does that mean that they are able to shift to the left and right as you turn like the bikes in modern arcade games? This seems like it could be a really cool project but I have so many questions about it that I'm not really sure.
I love video games and especially ones that incorporate your body physically. The process photos are great and show the progression very nicely. I love how his initial design model made out of cardboard is very crapy and poorly done, but his final product is pretty nicely executed. The games seems like it would be fun to play, but the article does a poor job at explaining how the game is physically played. It looks as if the player wears a simulation device over their eyes that allows them to see into the world of Tron. The torn game itself is very fun if done correctly, its a strategic game that requires skill and prediction of the other player's moves. Would love to test this game, looks pretty fun.
Did we build this here? This is excellent.
I can’t really think of a practical theatrical application for similar technology, but how does this affect the video game industry? And does this create new jobs for our theatre-trained designers. Because this is CMU, I wouldn’t doubt that We’ll see a course called “Scenic Design for the Immersive Video Game Environment” in the next 20 years.
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