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Friday, April 18, 2014
Artists in Residence at Autodesk's Pier 9 Workshop
autodesk.blogs.com: "The artist-in-residence (AIR) program gives artists, designers and Instructables authors a chance to work with us in our lab and workshops to explore, create, and document innovative projects with our tools and resources and share them with the DIY community.
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2 comments:
This is a very exciting program, not just for artists who are chosen for the residency, but for the Instructables community who will vicariously benefit from the knowledge acquired during the chosen artists’ stay at Autodesk’s Pier 9 Workshop. I like that Autodesk is open to accepting artists with little-to-no experience working in computer aided design. While none of the finished products of the four artists profiled in the article (from the Mythbusters Tested site) blew me away, that is not the point of this AIR. The goal is to provide an atmosphere that will allow artists to rethink how work might be created when presented with Autodesk’s “unique set of tools and resources.” From what I can tell without having visited the facility, Pier 9’s production playground frees up the artistic thought process to encourage innovation. And it does not exactly suck that the location is San Francisco Bay!
This program definitely caught my interest, however, what I find to be even more fascinating is one of the artists in residence that were listed. John Whitmarsh's mixed media sculptures cross new boundaries when looking at art. He creates things that boggle the minds of observers and practically uses new technology. However, he has one quote that I absolutely love,
"But while access to the workshop has allowed him to easily pursue and complete these such projects, Whitmarsh said he doesn't like using a computer aided machine 'just because you can.'"
I feel as though this is a very important thing to keep in mind especially when all forms of computer aided production is becoming more easily available. I think you should always look at what it is that you want rather than how you want to make it when coming up with a concept.
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