Backstage: The longest strike in SAG-AFTRA’s history came to a close early Saturday morning with union negotiators reaching an agreement with 11 major video game companies over compensation, transparency, and vocal stress reduction.
In a statement released yesterday, SAG-AFTRA outlined the nature of the tentative agreement.
1 comment:
It's really interesting that despite video games being so common, we barely think of them or the people who make/are part of them to the point where it's 2017 and only now are there being set in place agreed upon Union guidelines for voice actors. I have a friend who wants to become a voice actor, and the vocal strain and overuse many performers have to do to create the characters is unbelievable in some cases, and for video games some lines have to be taken over and over and over until they hit just the right inflections. Yes, movies have actors do voiceovers like this too, which says something about video games being taken seriously as an industry, not just for artists creating it but also for the talent that brings them to life. A movie voice actor would have had this settled in a few months if not weeks, let alone a whole year of striking to get better and more fair pay and conditions. The fact that we give actors or dancers or stunts and craftspeople safe working guides and have left out gaming vocal actors for so long is something that needs to be examined not just for that one part of performers impacted, but as a reflection of what society views video games as - toys that don't have to be considered seriously or treated as real 'jobs'.
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