CMU School of Drama


Friday, May 21, 2021

Implementing Gamification for Museum Engagement

AMT Lab @ CMU: According to the definition from Dr. Zac Fitz-Walter, who is a master in gamification design, gamification is “the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.” Classical game elements include points, badges, rankings, and other related factors.

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