CMU School of Drama


Monday, February 26, 2018

Black Panther: Building Wakanda

fxguide: Over the US long holiday weekend, writer-director Ryan Coogler's Black Panther smashed box-office records, recording a historic four-day opening gross. It exceeded even the most optimistic prerelease estimates by millions of dollars. The newest Disney Marvel film had the fifth-highest opening for a film ever.

The film expands the VFX Marvel cinematic universe with a rich blend of African and American cultural references and innovations. In the process it delivers a great film with stunning visuals. Much of the film takes place in the Marvel African Country of Wakanda. But how do you build a super high tech futuristic city and still make it respectfully African and not alien?

3 comments:

Ella R said...

I’ve already written a too long PTM article about Black Panther and how much of a glorious movie it is, but now I am back. I’ve always had an interest is VFX and general CGI special effects. Black Panther had incredible VFX. No only did Black Panther have a large range of environments within Wakanda and other locations within the film, but they had to establish a technologically advanced world alongside African culture. The cultural design of the film worked alongside the VFX for the city of Wakanda, the technological advanced clothing and machines, and all other accessories where those two aspects of Black Panther could have collided, but instead complimented. In addition to the collision of technological advancement and African culture, the creators looked at our modern hopes for the harmony between the planet and technology. The photos in the article were really damn cool. They blue screen and use of extra cameras so they could edit in reflections and the dream sequence with a mini fake grassland - the lengths they went to in the creation of this movie is simply astounding.

Nicolaus Carlson said...

Visual Effect have come so far, its amazing. Looking at the first three Star Wars films and comparing it to what we have now. The difference is astonishing. For the most part, it is hard to tell when things are CG and when they are not. It saddens me though; the lack of practical and real-world creation is becoming more and more of a standard, or so it feels. The real stuff is what give actors something to work with as seeing and feeling translates so differently than blue walls surrounding you. The actual present thing is just so wonderful. However, for worlds like Wakanda; they don’t exist in real life and so they need to be created digitally. When these worlds and Visual Effects are used, it is so amazing. Learning about Wakanda, this makes sense and I even noticed that they still used real creation wherever they could. They even had actual fire when they could and in a safe amount. Wakanda was beautifully imagined and created immensely well. The Visual effects and CGI are still improving and the use is quite amazing and well-illustrated in this article.

APJS said...

Wow, this was a very technically dense article. It was very informative and intriguing, but I have to be honest I don’t think I really undressed a lot of the tech jargon. It also says a lot, seeing just home many different companies are brought on to complete a film these days. It seams like there is a company for every type of processing aspect. All the different formatting and editing and remastering and rendering. Its a mazing they are able to stay organized. Its no wonder why the film making takes so long. This movie must go through so many hands. Just thinking about how there were 2 different companies that worked to create the Rhinos that showed up for maybe 5 minutes in the movie. Its amazingly impressive. They myst have really well organized managers to keep all this parts moving in time to make the process smooth and ever moving forward.